local event = require 'utils.event' local gui = require "maps.biter_battles_v2.gui" local ai = require "maps.biter_battles_v2.ai" local chunk_pregen = require "maps.biter_battles_v2.pregenerate_chunks" local mirror_map = require "maps.biter_battles_v2.mirror_terrain" local server_restart = require "maps.biter_battles_v2.game_won" local spy_forces = {{"north", "south"},{"south", "north"}} local function spy_fish() for _, f in pairs(spy_forces) do if global.spy_fish_timeout[f[1]] - game.tick > 0 then local r = 96 local surface = game.surfaces["biter_battles"] for _, player in pairs(game.forces[f[2]].connected_players) do game.forces[f[1]].chart(surface, {{player.position.x - r, player.position.y - r}, {player.position.x + r, player.position.y + r}}) end else global.spy_fish_timeout[f[1]] = 0 end end end --[[ local function reveal_team(f) local m = 32 if f == "north" then game.forces["south"].chart( game.surfaces["biter_battles"], {{x = global.force_area[f].x_top - m, y = global.force_area[f].y_top - m}, {x = global.force_area[f].x_bot + m, y = global.force_area[f].y_bot + m}} ) else game.forces["north"].chart( game.surfaces["biter_battles"], {{x = global.force_area[f].x_top - m, y = global.force_area[f].y_top - m}, {x = global.force_area[f].x_bot + m, y = global.force_area[f].y_bot + m}} ) end end ]] local function on_tick(event) if game.tick % 30 ~= 0 then return end chunk_pregen() mirror_map() if game.tick % 60 ~= 0 then return end global.bb_threat["north_biters"] = global.bb_threat["north_biters"] + global.bb_threat_income["north_biters"] global.bb_threat["south_biters"] = global.bb_threat["south_biters"] + global.bb_threat_income["south_biters"] if game.tick % 120 == 0 then gui() end if game.tick % 300 ~= 0 then return end spy_fish() if global.bb_game_won_by_team then server_restart() return end if game.tick % 1800 ~= 0 then return end ai.main_attack() ai.send_near_biters_to_silo() end event.add(defines.events.on_tick, on_tick)