-- Biter Battles v2 -- by MewMew local Ai = require "maps.biter_battles_v2.ai" local Functions = require "maps.biter_battles_v2.functions" local Game_over = require "maps.biter_battles_v2.game_over" local Gui = require "maps.biter_battles_v2.gui" local Init = require "maps.biter_battles_v2.init" local Mirror_terrain = require "maps.biter_battles_v2.mirror_terrain" local Team_manager = require "maps.biter_battles_v2.team_manager" local Terrain = require "maps.biter_battles_v2.terrain" require "maps.biter_battles_v2.map_settings_tab" require "maps.biter_battles_v2.sciencelogs_tab" require "modules.spawners_contain_biters" require "modules.mineable_wreckage_yields_scrap" require "modules.custom_death_messages" local function on_player_joined_game(event) local surface = game.surfaces["biter_battles"] local player = game.players[event.player_index] if player.online_time == 0 then Functions.init_player(player) end Functions.create_map_intro_button(player) Team_manager.draw_top_toggle_button(player) end local function on_gui_click(event) local player = game.players[event.player_index] local element = event.element if not element then return end if not element.valid then return end if Functions.map_intro_click(player, element) then return end Team_manager.gui_click(event) end local function on_research_finished(event) Functions.combat_balance(event) end local function on_console_chat(event) Functions.share_chat(event) end local function on_built_entity(event) Functions.no_turret_creep(event) Functions.add_target_entity(event.created_entity) end local function on_robot_built_entity(event) Functions.no_turret_creep(event) Terrain.deny_construction_bots(event) Functions.add_target_entity(event.created_entity) end local function on_entity_died(event) local entity = event.entity if not entity.valid then return end if Ai.subtract_threat(entity) then Gui.refresh_threat() end if Functions.biters_landfill(entity) then return end Game_over.silo_death(event) end local tick_minute_functions = { [300 * 1] = Ai.raise_evo, [300 * 2] = Ai.destroy_inactive_biters, [300 * 3 + 30 * 0] = Ai.pre_main_attack, -- setup for main_attack [300 * 3 + 30 * 1] = Ai.perform_main_attack, -- call perform_main_attack 7 times on different ticks [300 * 3 + 30 * 2] = Ai.perform_main_attack, -- some of these might do nothing (if there are no wave left) [300 * 3 + 30 * 3] = Ai.perform_main_attack, [300 * 3 + 30 * 4] = Ai.perform_main_attack, [300 * 3 + 30 * 5] = Ai.perform_main_attack, [300 * 3 + 30 * 6] = Ai.perform_main_attack, [300 * 3 + 30 * 7] = Ai.perform_main_attack, [300 * 3 + 30 * 8] = Ai.post_main_attack, [300 * 4] = Ai.send_near_biters_to_silo, [300 * 5] = Ai.wake_up_sleepy_groups, } local function on_tick() Mirror_terrain.ticking_work() local tick = game.tick if tick % 60 == 0 then global.bb_threat["north_biters"] = global.bb_threat["north_biters"] + global.bb_threat_income["north_biters"] global.bb_threat["south_biters"] = global.bb_threat["south_biters"] + global.bb_threat_income["south_biters"] end if tick % 180 == 0 then Gui.refresh() end if tick % 300 == 0 then Gui.spy_fish() if global.bb_game_won_by_team then Game_over.reveal_map() Game_over.server_restart() return end end if tick % 30 == 0 then local key = tick % 3600 if tick_minute_functions[key] then tick_minute_functions[key]() end end end local function on_marked_for_deconstruction(event) if not event.entity.valid then return end if event.entity.name == "fish" then event.entity.cancel_deconstruction(game.players[event.player_index].force.name) end end local function on_player_built_tile(event) local player = game.players[event.player_index] Terrain.restrict_landfill(player.surface, player, event.tiles) end local function on_robot_built_tile(event) Terrain.restrict_landfill(event.robot.surface, event.robot.get_inventory(defines.inventory.robot_cargo), event.tiles) end local function on_chunk_generated(event) Terrain.generate(event) Mirror_terrain.add_chunk(event) end local function on_init() Init.tables() Init.initial_setup() Init.forces() Init.source_surface() Init.load_spawn() end local Event = require 'utils.event' Event.add(defines.events.on_built_entity, on_built_entity) Event.add(defines.events.on_chunk_generated, on_chunk_generated) Event.add(defines.events.on_console_chat, on_console_chat) Event.add(defines.events.on_entity_died, on_entity_died) Event.add(defines.events.on_gui_click, on_gui_click) Event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction) Event.add(defines.events.on_player_built_tile, on_player_built_tile) Event.add(defines.events.on_player_joined_game, on_player_joined_game) Event.add(defines.events.on_research_finished, on_research_finished) Event.add(defines.events.on_robot_built_entity, on_robot_built_entity) Event.add(defines.events.on_robot_built_tile, on_robot_built_tile) Event.add(defines.events.on_tick, on_tick) Event.on_init(on_init) Event.add_event_filter(defines.events.on_entity_damaged, {filter = "type", type = "unit"}) Event.add_event_filter(defines.events.on_entity_damaged, {filter = "type", type = "unit-spawner"}) Event.add_event_filter(defines.events.on_entity_damaged, {filter = "type", type = "turret"}) require "maps.biter_battles_v2.spec_spy" require "maps.biter_battles_v2.difficulty_vote"