--biters make comic like text sounds when they damage something -- mewmew local event = require 'utils.event' local math_random = math.random local strings = { "delicious!", "yum", "yum", "crunch", "crunch", "chomp", "chomp", "chow", "chow", "nibble", "nibble", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom" } local size_of_strings = #strings local whitelist = { ["small-biter"] = true, ["medium-biter"] = true, ["big-biter"] = true, ["behemoth-biter"] = true } local function on_entity_damaged(event) if not event.cause then return end if not event.cause.valid then return end if not whitelist[event.cause.name] then return end if math_random(1,5) == 1 then event.cause.surface.create_entity({ name = "flying-text", position = event.cause.position, text = strings[math_random(1, size_of_strings)], color = {r = math_random(130, 170), g = math_random(130, 170), b = 130} }) end end event.add(defines.events.on_entity_damaged, on_entity_damaged)