local Public = {} local function initialize_limbo() if game.surfaces['limbo'] then -- clear the surface game.surfaces['limbo'].clear(false) else game.create_surface('limbo') end local surface = game.surfaces['limbo'] surface.generate_with_lab_tiles = true surface.peaceful_mode = true surface.always_day = true surface.freeze_daytime = true surface.clear(true) end function Public.initialize() initialize_limbo() end return Public