local Event = require 'utils.event' local max_spill = 40 local math_random = math.random local math_floor = math.floor local math_sqrt = math.sqrt local insert = table.insert local scrap_yeild = { ['mineable-wreckage'] = 1 } local weights = { { 'iron-ore', 25 }, { 'copper-ore', 17 }, { 'coal', 13 }, { 'stone', 10 }, { 'uranium-ore', 2 } } local particles = { ['iron-ore'] = 'iron-ore-particle', ['copper-ore'] = 'copper-ore-particle', ['uranium-ore'] = 'coal-particle', ['coal'] = 'coal-particle', ['stone'] = 'stone-particle' } local ore_raffle = {} for _, t in pairs(weights) do for _ = 1, t[2], 1 do insert(ore_raffle, t[1]) end end local function create_particles(surface, name, position, amount, cause_position) local direction_mod = (-100 + math_random(0, 200)) * 0.0004 local direction_mod_2 = (-100 + math_random(0, 200)) * 0.0004 if cause_position then direction_mod = (cause_position.x - position.x) * 0.025 direction_mod_2 = (cause_position.y - position.y) * 0.025 end for i = 1, amount, 1 do local m = math_random(4, 10) local m2 = m * 0.005 surface.create_entity( { name = name, position = position, frame_speed = 1, vertical_speed = 0.130, height = 0, movement = { (m2 - (math_random(0, m) * 0.01)) + direction_mod, (m2 - (math_random(0, m) * 0.01)) + direction_mod_2 } } ) end end local function get_amount(entity) local distance_to_center = math_floor(math_sqrt(entity.position.x ^ 2 + entity.position.y ^ 2)) local distance_modifier = 0.25 local base_amount = 35 local maximum_amount = 100 if storage.rocks_yield_ore_distance_modifier then distance_modifier = storage.rocks_yield_ore_distance_modifier end if storage.rocks_yield_ore_base_amount then base_amount = storage.rocks_yield_ore_base_amount end if storage.rocks_yield_ore_maximum_amount then maximum_amount = storage.rocks_yield_ore_maximum_amount end local amount = base_amount + (distance_to_center * distance_modifier) if amount > maximum_amount then amount = maximum_amount end local m = (70 + math_random(0, 60)) * 0.01 amount = math_floor(amount * scrap_yeild[entity.name] * m) if amount < 1 then amount = 1 end return amount end local function on_player_mined_entity(event) local entity = event.entity if not entity.valid then return end if not scrap_yeild[entity.name] then return end event.buffer.clear() local ore = ore_raffle[math_random(1, #ore_raffle)] local player = game.players[event.player_index] local count = get_amount(entity) local position = { x = entity.position.x, y = entity.position.y } player.surface.create_entity({ name = 'flying-text', position = position, text = '+' .. count .. ' [img=item/' .. ore .. ']', color = { r = 200, g = 160, b = 30 } }) create_particles(player.surface, particles[ore], position, 64, { x = player.position.x, y = player.position.y }) --entity.destroy() if count > max_spill then player.surface.spill_item_stack(position, { name = ore, count = max_spill }, true) count = count - max_spill local inserted_count = player.insert({ name = ore, count = count }) count = count - inserted_count if count > 0 then player.surface.spill_item_stack(position, { name = ore, count = count }, true) end else player.surface.spill_item_stack(position, { name = ore, count = count }, true) end end local function on_entity_died(event) local entity = event.entity if not entity.valid then return end if not scrap_yeild[entity.name] then return end local surface = entity.surface local ore = ore_raffle[math_random(1, #ore_raffle)] local pos = { entity.position.x, entity.position.y } create_particles(surface, particles[ore], pos, 16, false) if event.cause then if event.cause.valid then if event.cause.force.index == 2 or event.cause.force.index == 3 then entity.destroy() return end end end entity.destroy() surface.spill_item_stack(pos, { name = ore, count = math_random(8, 12) }, true) end Event.add(defines.events.on_entity_died, on_entity_died) Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)