[biter_battles] map_info= - - B I T E R B A T T L E S - -\n\n Your objective is to defend your team's rocket silo and defeat the other team.\n Feed the opponent's biters with science packs to increase their strength.\n High tier science juice will yield stronger results.\n\n There is no major direct pvp combat.\n The horizontal border river is landfill proof.\n Construction robots can not build on the other teams's side.\n The random map layout is mirrored to provide a fair competition.\n\n West and East directions contain no biter nests,\n leaving room for factory expansion and outpost building.\n North and South directions are biter territory.\n\n There is no biter evolution from pollution, or destruction.\n ONLY feeding increases their power and will lead to your teams victory.\n\n The gui yields two different main stats for each team's biters.\n\n - EVO -\n The evolution of the biters, which increases when they get fed.\n It can go above 100% which unlocks endgame modifiers,\n granting them increased damage and health.\n\n - THREAT -\n Causes biters to attack and reduces when biters are slain.\n Feeding gives permanent "threat-income", as well as creating instant threat.\n A high threat value causes big attacks.\n Values of zero or below will cause no attacks. [desert_oasis] map_info_main_caption=--Desert Oasis-- map_info_sub_caption=Survival in the dry sands. map_info_text=This is a harsh world, the heat is unbearable and the sand is sharp like diamonds.\nWe shall not attempt to travel without a proper vehicle.\nMany building foundations are not possible to be set up outside of the oasis.\nRailways between them however should be possible.\n\nLuckily the ship's moisture meter module did survive the crash.\nIt may come in handy! [fish_defender] map_info_main_caption=--Fish Defender-- map_info_sub_caption= *blb blubby blub* map_info_text=The biters have catched the scent of fish in the market.\nFend them off as long as possible!\nThis however will not be an easy task,\nsince their strength and resistance increases constantly over time.\n\nYour ultimate goal is to evacuate all the fish to cat planet!\nPut them in your rocket's cargo and launch them into space.\nDon't worry, you will still get space science.\n\nThe Market will gladly take any coin you might find.\nAdditional turret slots can be bought at the market.\nSeveral unique upgrades are available too.\nResearching tanks will unlock the artillery technology early.\nAny container bearing dangerous goods, like ammo, grenades or barrels,\ncauses heavy explosions when it breaks.\nMaybe this can be used to our advantage. boss_message=Boss Wave __1__ - - __2__ 50=The Big Biter Gang 100=Biterzilla 150=The Spitter Squad 200=The Wall Nibblers 250=Conveyor Munchers 300=Furnace Freezers 350=Cable Chewers 400=Power Pole Thieves 450=Assembler Annihilators 500=Inserter Crunchers 550=Engineer Eaters 600=Belt Unbalancers 650=Turret Devourers 700=Pipe Perforators 750=Desync Bros 800=Ratio Randomizers 850=Wire Chompers 900=The Bus Mixers 950=Roundabout Deadlockers 1000=Happy Tree Friends 1050=Uranium Digesters 1100=Bot Banishers 1150=Chest Crushers 1200=Cargo Wagon Scratchers 1250=Transport Belt Surfers 1300=Pumpjack Pulverizers 1350=Radar Ravagers 1400=Mall Deconstrutors 1450=Lamp Dimmers 1500=Roboport Disablers 1550=Signal Spammers 1600=Brick Tramplers 1650=Drill Destroyers 1700=Gearwheel Grinders 1750=Silo Seekers 1800=Circuit Breakers 1850=Bullet Absorbers 1900=Oil Guzzlers 1950=Belt Rotators 2000=Bluescreen Factor [mountain_fortress] map_info_main_caption=M O U N T A I N F O R T R E S S map_info_sub_caption= ..diggy diggy choo choo.. map_info_text=The biters have catched the scent of fish in the cargo wagon.\nGuide the choo into the mountain and protect it as long as possible!\nThis however will not be an easy task,\nsince their strength and numbers increase over time.\n\nIn additon, the southern grounds collapse over time.\nStone bricks, concrete or other solid tiles, might improve the stability of the floor.\n\nDelve deep for greater treasures, but also face increased dangers.\nMining productivity research, will overhaul your mining equipment,\nreinforcing your pickaxe as well as increasing the size of your backpack.\n\nAs you dig, you will encounter impassable dark chasms or rivers.\nSome explosives may cause parts of the ceiling to crumble, filling the void, creating new ways.\nAll they need is a container and a well aimed shot.\n\nYou may find some supply goods, if you enter the wagon.\nGood luck on your journey! [rocks_yield_ore_veins] coal=coal iron-ore=iron copper-ore=copper uranium-ore=uranium stone=stone mixed=mixed ore giant=giant huge=huge big=big small=smol tiny=tiny player_print=You notice something __1__ underneath the rubble. It's a __2__ vein of __3__!! __4__ game_print= __1__ found a __2__ vein of __3__! __4__ [rocks_yield_ore_veins_colors] coal=dark iron-ore=shiny copper-ore=glimmering uranium-ore=glowing stone=solid mixed=glitter [wave_defense] gui_1=First wave in gui_2=Wave: gui_3=Threat: tooltip_1=high threat may empower biters tooltip_2=gain / minute