--luacheck: ignore local Functions = require 'maps.cave_miner_v2.functions' local max_spill = 60 local math_random = math.random local math_floor = math.floor local math_sqrt = math.sqrt local rock_yield = { ['rock-big'] = 1, ['rock-huge'] = 2, ['sand-rock-big'] = 1 } local particles = { ['iron-ore'] = 'iron-ore-particle', ['copper-ore'] = 'copper-ore-particle', ['uranium-ore'] = 'coal-particle', ['coal'] = 'coal-particle', ['stone'] = 'stone-particle', ['angels-ore1'] = 'iron-ore-particle', ['angels-ore2'] = 'copper-ore-particle', ['angels-ore3'] = 'coal-particle', ['angels-ore4'] = 'iron-ore-particle', ['angels-ore5'] = 'iron-ore-particle', ['angels-ore6'] = 'iron-ore-particle' } local function get_ore_name(position) local surface = game.surfaces.cave_miner_source local seed = surface.map_gen_settings.seed local tile_name = Functions.get_base_ground_tile(position, seed) if tile_name == 'dirt-7' then if math_random(1, 2) == 1 then return 'iron-ore' else return 'copper-ore' end end if math_random(1, 16) == 1 then return 'uranium-ore' else return 'coal' end end local function create_particles(surface, name, position, amount, cause_position) local direction_mod = (-100 + math_random(0, 200)) * 0.0004 local direction_mod_2 = (-100 + math_random(0, 200)) * 0.0004 if cause_position then direction_mod = (cause_position.x - position.x) * 0.025 direction_mod_2 = (cause_position.y - position.y) * 0.025 end for i = 1, amount, 1 do local m = math_random(4, 10) local m2 = m * 0.005 surface.create_particle( { name = name, position = position, frame_speed = 1, vertical_speed = 0.130, height = 0, movement = { (m2 - (math_random(0, m) * 0.01)) + direction_mod, (m2 - (math_random(0, m) * 0.01)) + direction_mod_2 } } ) end end local function get_amount(entity) local distance_to_center = math_floor(math_sqrt(entity.position.x ^ 2 + entity.position.y ^ 2)) local amount = global.rocks_yield_ore_base_amount + (distance_to_center * global.rocks_yield_ore_distance_modifier) if amount > global.rocks_yield_ore_maximum_amount then amount = global.rocks_yield_ore_maximum_amount end local m = (70 + math_random(0, 60)) * 0.01 amount = math_floor(amount * rock_yield[entity.name] * m) if amount < 1 then amount = 1 end return amount end local function on_player_mined_entity(event) local entity = event.entity if not entity.valid then return end if not rock_yield[entity.name] then return end event.buffer.clear() local ore = get_ore_name(entity.position) local player = game.players[event.player_index] local count = get_amount(entity) count = math_floor(count * (1 + player.force.mining_drill_productivity_bonus)) global.rocks_yield_ore['ores_mined'] = global.rocks_yield_ore['ores_mined'] + count global.rocks_yield_ore['rocks_broken'] = global.rocks_yield_ore['rocks_broken'] + 1 local position = {x = entity.position.x, y = entity.position.y} local stone_m = math_random(10, 30) * 0.01 local ore_amount = math_floor(count * (1 - stone_m)) + 1 local stone_amount = math_floor(count * stone_m) + 1 player.surface.create_entity( { name = 'flying-text', position = position, text = '+' .. ore_amount .. ' [img=item/' .. ore .. '] +' .. stone_amount .. ' [img=item/stone]', color = {r = 200, g = 160, b = 30} } ) create_particles(player.surface, particles[ore], position, 64, {x = player.position.x, y = player.position.y}) entity.destroy() if ore_amount > max_spill then player.surface.spill_item_stack(position, {name = ore, count = max_spill}, true) ore_amount = ore_amount - max_spill local inserted_count = player.insert({name = ore, count = ore_amount}) ore_amount = ore_amount - inserted_count if ore_amount > 0 then player.surface.spill_item_stack(position, {name = ore, count = ore_amount}, true) end else player.surface.spill_item_stack(position, {name = ore, count = ore_amount}, true) end if stone_amount > max_spill then player.surface.spill_item_stack(position, {name = 'stone', count = max_spill}, true) stone_amount = stone_amount - max_spill local inserted_count = player.insert({name = 'stone', count = stone_amount}) stone_amount = stone_amount - inserted_count if stone_amount > 0 then player.surface.spill_item_stack(position, {name = 'stone', count = stone_amount}, true) end else player.surface.spill_item_stack(position, {name = 'stone', count = stone_amount}, true) end end local function on_entity_died(event) local entity = event.entity if not entity.valid then return end if not rock_yield[entity.name] then return end local surface = entity.surface local ore = get_ore_name(entity.position) local pos = {entity.position.x, entity.position.y} create_particles(surface, particles[ore], pos, 16, false) if event.cause then if event.cause.valid then if event.cause.force.index == 2 or event.cause.force.index == 3 then entity.destroy() return end end end entity.destroy() local count = math_random(7, 15) global.rocks_yield_ore['ores_mined'] = global.rocks_yield_ore['ores_mined'] + count surface.spill_item_stack(pos, {name = ore, count = count}, true) local count = math_random(2, 8) global.rocks_yield_ore['ores_mined'] = global.rocks_yield_ore['ores_mined'] + count surface.spill_item_stack(pos, {name = 'stone', count = math_random(1, 3)}, true) global.rocks_yield_ore['rocks_broken'] = global.rocks_yield_ore['rocks_broken'] + 1 end local function on_init() global.rocks_yield_ore = {} global.rocks_yield_ore['rocks_broken'] = 0 global.rocks_yield_ore['ores_mined'] = 0 if not global.rocks_yield_ore_distance_modifier then global.rocks_yield_ore_distance_modifier = 0.25 end if not global.rocks_yield_ore_base_amount then global.rocks_yield_ore_base_amount = 35 end if not global.rocks_yield_ore_maximum_amount then global.rocks_yield_ore_maximum_amount = 150 end end local Event = require 'utils.event' Event.on_init(on_init) Event.add(defines.events.on_entity_died, on_entity_died) Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)