--destroying and mining rocks yields ore -- load as last module local max_spill = 60 local math_random = math.random local math_floor = math.floor local math_sqrt = math.sqrt local rock_yield = { ["rock-big"] = 1, ["rock-huge"] = 2, ["sand-rock-big"] = 1 } local particles = { ["iron-ore"] = "iron-ore-particle", ["copper-ore"] = "copper-ore-particle", ["uranium-ore"] = "coal-particle", ["coal"] = "coal-particle", ["stone"] = "stone-particle", ["angels-ore1"] = "iron-ore-particle", ["angels-ore2"] = "copper-ore-particle", ["angels-ore3"] = "coal-particle", ["angels-ore4"] = "iron-ore-particle", ["angels-ore5"] = "iron-ore-particle", ["angels-ore6"] = "iron-ore-particle", } local function get_chances() local chances = {} if game.entity_prototypes["angels-ore1"] then for i = 1, 6, 1 do table.insert(chances, {"angels-ore" .. i, 1}) end table.insert(chances, {"coal", 2}) return chances end table.insert(chances, {"iron-ore", 25}) table.insert(chances, {"copper-ore",17}) table.insert(chances, {"coal",13}) table.insert(chances, {"uranium-ore",2}) return chances end local function set_raffle() global.rocks_yield_ore["raffle"] = {} for _, t in pairs(get_chances()) do for x = 1, t[2], 1 do table.insert(global.rocks_yield_ore["raffle"], t[1]) end end global.rocks_yield_ore["size_of_raffle"] = #global.rocks_yield_ore["raffle"] end local function create_particles(surface, name, position, amount, cause_position) local direction_mod = (-100 + math_random(0,200)) * 0.0004 local direction_mod_2 = (-100 + math_random(0,200)) * 0.0004 if cause_position then direction_mod = (cause_position.x - position.x) * 0.025 direction_mod_2 = (cause_position.y - position.y) * 0.025 end for i = 1, amount, 1 do local m = math_random(4, 10) local m2 = m * 0.005 surface.create_particle({ name = name, position = position, frame_speed = 1, vertical_speed = 0.130, height = 0, movement = { (m2 - (math_random(0, m) * 0.01)) + direction_mod, (m2 - (math_random(0, m) * 0.01)) + direction_mod_2 } }) end end local function get_amount(entity) local distance_to_center = math_floor(math_sqrt(entity.position.x ^ 2 + entity.position.y ^ 2)) local amount = global.rocks_yield_ore_base_amount + (distance_to_center * global.rocks_yield_ore_distance_modifier) if amount > global.rocks_yield_ore_maximum_amount then amount = global.rocks_yield_ore_maximum_amount end local m = (70 + math_random(0, 60)) * 0.01 amount = math_floor(amount * rock_yield[entity.name] * m) if amount < 1 then amount = 1 end return amount end local function on_player_mined_entity(event) local entity = event.entity if not entity.valid then return end if not rock_yield[entity.name] then return end event.buffer.clear() local ore = global.rocks_yield_ore["raffle"][math_random(1, global.rocks_yield_ore["size_of_raffle"])] local player = game.players[event.player_index] local count = get_amount(entity) count = math_floor(count * (1 + player.force.mining_drill_productivity_bonus)) global.rocks_yield_ore["ores_mined"] = global.rocks_yield_ore["ores_mined"] + count global.rocks_yield_ore["rocks_broken"] = global.rocks_yield_ore["rocks_broken"] + 1 local position = {x = entity.position.x, y = entity.position.y} local ore_amount = math_floor(count * 0.85) + 1 local stone_amount = math_floor(count * 0.15) + 1 player.surface.create_entity({name = "flying-text", position = position, text = "+" .. ore_amount .. " [img=item/" .. ore .. "]", color = {r = 200, g = 160, b = 30}}) create_particles(player.surface, particles[ore], position, 64, {x = player.position.x, y = player.position.y}) entity.destroy() if ore_amount > max_spill then player.surface.spill_item_stack(position,{name = ore, count = max_spill}, true) ore_amount = ore_amount - max_spill local inserted_count = player.insert({name = ore, count = ore_amount}) ore_amount = ore_amount - inserted_count if ore_amount > 0 then player.surface.spill_item_stack(position,{name = ore, count = ore_amount}, true) end else player.surface.spill_item_stack(position,{name = ore, count = ore_amount}, true) end if stone_amount > max_spill then player.surface.spill_item_stack(position,{name = "stone", count = max_spill}, true) stone_amount = stone_amount - max_spill local inserted_count = player.insert({name = "stone", count = stone_amount}) stone_amount = stone_amount - inserted_count if stone_amount > 0 then player.surface.spill_item_stack(position, {name = "stone", count = stone_amount}, true) end else player.surface.spill_item_stack(position, {name = "stone", count = stone_amount}, true) end end local function on_entity_died(event) local entity = event.entity if not entity.valid then return end if not rock_yield[entity.name] then return end local surface = entity.surface local ore = global.rocks_yield_ore["raffle"][math_random(1, global.rocks_yield_ore["size_of_raffle"])] local pos = {entity.position.x, entity.position.y} create_particles(surface, particles[ore], pos, 16, false) if event.cause then if event.cause.valid then if event.cause.force.index == 2 or event.cause.force.index == 3 then entity.destroy() return end end end entity.destroy() local count = math_random(6,9) global.rocks_yield_ore["ores_mined"] = global.rocks_yield_ore["ores_mined"] + count surface.spill_item_stack(pos,{name = ore, count = count}, true) local count = math_random(1,3) global.rocks_yield_ore["ores_mined"] = global.rocks_yield_ore["ores_mined"] + count surface.spill_item_stack(pos,{name = "stone", count = math_random(1,3)}, true) global.rocks_yield_ore["rocks_broken"] = global.rocks_yield_ore["rocks_broken"] + 1 end local function on_init() global.rocks_yield_ore = {} global.rocks_yield_ore["rocks_broken"] = 0 global.rocks_yield_ore["ores_mined"] = 0 set_raffle() if not global.rocks_yield_ore_distance_modifier then global.rocks_yield_ore_distance_modifier = 0.25 end if not global.rocks_yield_ore_base_amount then global.rocks_yield_ore_base_amount = 35 end if not global.rocks_yield_ore_maximum_amount then global.rocks_yield_ore_maximum_amount = 150 end end local Event = require 'utils.event' Event.on_init(on_init) Event.add(defines.events.on_entity_died, on_entity_died) Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)