local Public = {} ----------share chat with player and spectator force------------------- function Public.share(event) if not event.message then return end if not event.player_index then return end local player = game.players[event.player_index] local color = player.chat_color if player.force.name == "north" then game.forces.spectator.print(player.name .. " (north): ".. event.message, color) game.forces.player.print(player.name .. " (north): ".. event.message, color) end if player.force.name == "south" then game.forces.spectator.print(player.name .. " (south): ".. event.message, color) game.forces.player.print(player.name .. " (south): ".. event.message, color) end if global.tournament_mode then return end if player.force.name == "player" then game.forces.north.print(player.name .. " (spawn): ".. event.message, color) game.forces.south.print(player.name .. " (spawn): ".. event.message, color) game.forces.spectator.print(player.name .. " (spawn): ".. event.message, color) end if player.force.name == "spectator" then game.forces.north.print(player.name .. " (spectator): ".. event.message, color) game.forces.south.print(player.name .. " (spectator): ".. event.message, color) game.forces.player.print(player.name .. " (spectator): ".. event.message, color) end end return Public