--moving players attract biters from far away local Event = require 'utils.event' local math_random = math.random local function on_player_changed_position(event) if math_random(1, 128) ~= 1 then return end if game.tick - global.biters_attack_moving_players_last_action_tick < 7200 then return end local player = game.players[event.player_index] if not player.character then return end local amount = math.floor(game.tick * 0.0005) + 1 if amount > 32 then amount = 32 end player.surface.set_multi_command( { command = { type = defines.command.attack_area, destination = player.position, radius = 16, distraction = defines.distraction.by_anything }, unit_count = amount, force = 'enemy', unit_search_distance = 1024 } ) global.biters_attack_moving_players_last_action_tick = game.tick end local function on_init() global.biters_attack_moving_players_last_action_tick = 0 end Event.add(defines.events.on_player_changed_position, on_player_changed_position) Event.on_init(on_init)