--luacheck: ignore ----------share chat with spectator force------------------- local function on_console_chat(event) if not event.message then return end if not event.player_index then return end local player = game.players[event.player_index] local color = {} color = player.color color.r = color.r * 0.6 + 0.35 color.g = color.g * 0.6 + 0.35 color.b = color.b * 0.6 + 0.35 color.a = 1 if player.force.name == 'west' then game.forces.spectator.print(player.name .. ' (west): ' .. event.message, color) end if player.force.name == 'east' then game.forces.spectator.print(player.name .. ' (east): ' .. event.message, color) end if player.force.name == 'spectator' then game.forces.west.print(player.name .. ' (spectator): ' .. event.message, color) game.forces.east.print(player.name .. ' (spectator): ' .. event.message, color) end end local event = require 'utils.event' event.add(defines.events.on_console_chat, on_console_chat)