local bb_config = require "maps.biter_battles_v2.config" local event = require 'utils.event' local Server = require 'utils.server' local difficulties = { [1] = {name = "Peaceful", str = "25%", value = 0.25, color = {r=0.00, g=0.45, b=0.00}, print_color = {r=0.00, g=0.9, b=0.00}}, [2] = {name = "Piece of cake", str = "50%", value = 0.5, color = {r=0.00, g=0.35, b=0.00}, print_color = {r=0.00, g=0.7, b=0.00}}, [3] = {name = "Easy", str = "75%", value = 0.75, color = {r=0.00, g=0.25, b=0.00}, print_color = {r=0.00, g=0.5, b=0.00}}, [4] = {name = "Normal", str = "100%", value = 1, color = {r=0.00, g=0.00, b=0.25}, print_color = {r=0.0, g=0.0, b=0.7}}, [5] = {name = "Hard", str = "150%", value = 1.5, color = {r=0.25, g=0.00, b=0.00}, print_color = {r=0.5, g=0.0, b=0.00}}, [6] = {name = "Nightmare", str = "250%", value = 2.5, color = {r=0.35, g=0.00, b=0.00}, print_color = {r=0.7, g=0.0, b=0.00}}, [7] = {name = "Insane", str = "500%", value = 5, color = {r=0.45, g=0.00, b=0.00}, print_color = {r=0.9, g=0.0, b=0.00}} } local timeout = 18000 local function difficulty_gui() for _, player in pairs(game.connected_players) do if player.gui.top["difficulty_gui"] then player.gui.top["difficulty_gui"].destroy() end local str = table.concat({"Global map difficulty is ", difficulties[global.difficulty_vote_index].name, ". Mutagen has ", difficulties[global.difficulty_vote_index].str, " effectiveness."}) local b = player.gui.top.add { type = "sprite-button", caption = difficulties[global.difficulty_vote_index].name, tooltip = str, name = "difficulty_gui" } b.style.font = "heading-2" b.style.font_color = difficulties[global.difficulty_vote_index].print_color b.style.minimal_height = 38 b.style.minimal_width = 96 end end local function poll_difficulty(player) if player.gui.center["difficulty_poll"] then player.gui.center["difficulty_poll"].destroy() return end if global.bb_settings.only_admins_vote or global.tournament_mode then if not player.admin then return end end local tick = game.ticks_played if tick > timeout then if player.online_time ~= 0 then local t = math.abs(math.floor((timeout - tick) / 3600)) local str = "Votes have closed " .. t str = str .. " minute" if t > 1 then str = str .. "s" end str = str .. " ago." player.print(str) end return end local frame = player.gui.center.add { type = "frame", caption = "Vote global difficulty:", name = "difficulty_poll", direction = "vertical" } for i = 1, 7, 1 do local b = frame.add({type = "button", name = tostring(i), caption = difficulties[i].name .. " (" .. difficulties[i].str .. ")"}) b.style.font_color = difficulties[i].color b.style.font = "heading-2" b.style.minimal_width = 180 end local b = frame.add({type = "label", caption = "- - - - - - - - - - - - - - - - - - - -"}) local b = frame.add({type = "button", name = "close", caption = "Close (" .. math.floor((timeout - tick) / 3600) .. " minutes left)"}) b.style.font_color = {r=0.66, g=0.0, b=0.66} b.style.font = "heading-3" b.style.minimal_width = 96 end local function set_difficulty() local a = 0 local vote_count = 0 for _, d in pairs(global.difficulty_player_votes) do a = a + d vote_count = vote_count + 1 end if vote_count == 0 then return end a = a / vote_count local new_index = math.round(a, 0) if global.difficulty_vote_index ~= new_index then local message = table.concat({">> Map difficulty has changed to ", difficulties[new_index].name, " difficulty!"}) game.print(message, difficulties[new_index].print_color) Server.to_discord_embed(message) end global.difficulty_vote_index = new_index global.difficulty_vote_value = difficulties[new_index].value end local function on_player_joined_game(event) if not global.difficulty_vote_value then global.difficulty_vote_value = 1 end if not global.difficulty_vote_index then global.difficulty_vote_index = 4 end if not global.difficulty_player_votes then global.difficulty_player_votes = {} end local player = game.players[event.player_index] if game.ticks_played < timeout then if not global.difficulty_player_votes[player.name] then if global.bb_settings.only_admins_vote or global.tournament_mode then if player.admin then poll_difficulty(player) end else poll_difficulty(player) end end else if player.gui.center["difficulty_poll"] then player.gui.center["difficulty_poll"].destroy() end end difficulty_gui() end local function on_player_left_game(event) if game.ticks_played > timeout then return end local player = game.players[event.player_index] if not global.difficulty_player_votes[player.name] then return end global.difficulty_player_votes[player.name] = nil set_difficulty() end local function on_gui_click(event) if not event then return end if not event.element then return end if not event.element.valid then return end local player = game.players[event.element.player_index] if event.element.name == "difficulty_gui" then poll_difficulty(player) return end if event.element.type ~= "button" then return end if event.element.parent.name ~= "difficulty_poll" then return end if event.element.name == "close" then event.element.parent.destroy() return end if game.ticks_played > timeout then event.element.parent.destroy() return end local i = tonumber(event.element.name) if global.bb_settings.only_admins_vote or global.tournament_mode then if player.admin then game.print(player.name .. " has voted for " .. difficulties[i].name .. " difficulty!", difficulties[i].print_color) global.difficulty_player_votes[player.name] = i set_difficulty() difficulty_gui() end event.element.parent.destroy() return end game.print(player.name .. " has voted for " .. difficulties[i].name .. " difficulty!", difficulties[i].print_color) global.difficulty_player_votes[player.name] = i set_difficulty() difficulty_gui() event.element.parent.destroy() end event.add(defines.events.on_gui_click, on_gui_click) event.add(defines.events.on_player_left_game, on_player_left_game) event.add(defines.events.on_player_joined_game, on_player_joined_game)