local colors = {{255, 0, 0}, {0, 255, 0}, {0, 0, 255}} local function add_light(e) local color = colors[math.random(1, 3)] local light_nr = rendering.draw_light({sprite="utility/light_small", orientation=1, scale=1, intensity=1, minimum_darkness=0, oriented=false, color=color, target=e, target_offset={0, -0.5}, surface=e.surface}) end local function on_chunk_generated(event) local surface = event.surface local seed = surface.map_gen_settings.seed local left_top_x = event.area.left_top.x local left_top_y = event.area.left_top.y local set_tiles = surface.set_tiles local get_tile = surface.get_tile for _, e in pairs(surface.find_entities_filtered({type = {"simple-entity", "tree", "fish"}, area = event.area})) do add_light(e) end rendering.draw_sprite({sprite = "tile/lab-white", x_scale = 32, y_scale = 32, target = event.area.left_top, surface = surface, tint = {r = 0.6, g = 0.6, b = 0.6, a = 0.6}, render_layer = "ground"}) end local function on_init() local surface = game.surfaces.nauvis surface.daytime = 0.45 surface.freeze_daytime = true end local Event = require 'utils.event' Event.on_init(on_init) Event.add(defines.events.on_chunk_generated, on_chunk_generated) Event.add(defines.events.on_player_joined_game, on_player_joined_game) Event.add(defines.events.on_player_mined_entity, on_player_mined_entity) Event.add(defines.events.on_entity_died, on_entity_died)