local Public = {} local Session = require 'utils.datastore.session_data' local Jailed = require 'utils.datastore.jail_data' local Supporters = require 'utils.datastore.supporters' local Gui = require 'utils.gui' Public.ranks = { 'item/burner-mining-drill', 'item/burner-mining-drill', 'item/burner-mining-drill', 'item/burner-inserter', 'item/burner-inserter', 'item/burner-inserter', 'item/stone-furnace', 'item/stone-furnace', 'item/stone-furnace', 'item/light-armor', 'item/light-armor', 'item/light-armor', 'item/steam-engine', 'item/steam-engine', 'item/steam-engine', 'item/inserter', 'item/inserter', 'item/inserter', 'item/transport-belt', 'item/transport-belt', 'item/transport-belt', 'item/underground-belt', 'item/underground-belt', 'item/underground-belt', 'item/splitter', 'item/splitter', 'item/splitter', 'item/assembling-machine-1', 'item/assembling-machine-1', 'item/assembling-machine-1', 'item/long-handed-inserter', 'item/long-handed-inserter', 'item/long-handed-inserter', 'item/electronic-circuit', 'item/electronic-circuit', 'item/electronic-circuit', 'item/electric-mining-drill', 'item/electric-mining-drill', 'item/electric-mining-drill', 'item/dummy-steel-axe', 'item/dummy-steel-axe', 'item/dummy-steel-axe', 'item/heavy-armor', 'item/heavy-armor', 'item/heavy-armor', 'item/steel-furnace', 'item/steel-furnace', 'item/steel-furnace', 'item/gun-turret', 'item/gun-turret', 'item/gun-turret', 'item/fast-transport-belt', 'item/fast-transport-belt', 'item/fast-transport-belt', 'item/fast-underground-belt', 'item/fast-underground-belt', 'item/fast-underground-belt', 'item/fast-splitter', 'item/fast-splitter', 'item/fast-splitter', 'item/assembling-machine-2', 'item/assembling-machine-2', 'item/assembling-machine-2', 'item/fast-inserter', 'item/fast-inserter', 'item/fast-inserter', 'item/radar', 'item/radar', 'item/radar', 'item/filter-inserter', 'item/filter-inserter', 'item/filter-inserter', 'item/defender-capsule', 'item/defender-capsule', 'item/defender-capsule', 'item/pumpjack', 'item/pumpjack', 'item/pumpjack', 'item/chemical-plant', 'item/chemical-plant', 'item/chemical-plant', 'item/chemical-plant', 'item/solar-panel', 'item/solar-panel', 'item/solar-panel', 'item/advanced-circuit', 'item/advanced-circuit', 'item/advanced-circuit', 'item/modular-armor', 'item/modular-armor', 'item/modular-armor', 'item/accumulator', 'item/accumulator', 'item/accumulator', 'item/construction-robot', 'item/construction-robot', 'item/construction-robot', 'item/distractor-capsule', 'item/distractor-capsule', 'item/distractor-capsule', 'item/stack-inserter', 'item/stack-inserter', 'item/stack-inserter', 'item/electric-furnace', 'item/electric-furnace', 'item/electric-furnace', 'item/express-transport-belt', 'item/express-transport-belt', 'item/express-transport-belt', 'item/express-transport-belt', 'item/express-underground-belt', 'item/express-underground-belt', 'item/express-underground-belt', 'item/express-splitter', 'item/express-splitter', 'item/express-splitter', 'item/assembling-machine-3', 'item/assembling-machine-3', 'item/assembling-machine-3', 'item/processing-unit', 'item/processing-unit', 'item/processing-unit', 'item/power-armor', 'item/power-armor', 'item/power-armor', 'item/logistic-robot', 'item/logistic-robot', 'item/logistic-robot', 'item/laser-turret', 'item/laser-turret', 'item/laser-turret', 'item/stack-filter-inserter', 'item/stack-filter-inserter', 'item/stack-filter-inserter', 'item/destroyer-capsule', 'item/destroyer-capsule', 'item/destroyer-capsule', 'item/power-armor-mk2', 'item/power-armor-mk2', 'item/power-armor-mk2', 'item/flamethrower-turret', 'item/flamethrower-turret', 'item/flamethrower-turret', 'item/beacon', 'item/beacon', 'item/beacon', 'item/steam-turbine', 'item/steam-turbine', 'item/steam-turbine', 'item/centrifuge', 'item/centrifuge', 'item/centrifuge', 'item/nuclear-reactor', 'item/nuclear-reactor', 'item/nuclear-reactor', 'item/cannon-shell', 'item/cannon-shell', 'item/cannon-shell', 'item/rocket', 'item/rocket', 'item/rocket', 'item/explosive-cannon-shell', 'item/explosive-cannon-shell', 'item/explosive-cannon-shell', 'item/explosive-rocket', 'item/explosive-rocket', 'item/explosive-rocket', 'item/uranium-cannon-shell', 'item/uranium-cannon-shell', 'item/uranium-cannon-shell', 'item/explosive-uranium-cannon-shell', 'item/explosive-uranium-cannon-shell', 'item/explosive-uranium-cannon-shell', 'item/atomic-bomb', 'item/atomic-bomb', 'item/atomic-bomb', 'achievement/so-long-and-thanks-for-all-the-fish', 'achievement/so-long-and-thanks-for-all-the-fish', 'achievement/so-long-and-thanks-for-all-the-fish', 'achievement/watch-your-step', 'achievement/watch-your-step', 'achievement/watch-your-step', 'achievement/golem', 'achievement/golem', 'achievement/golem', 'achievement/you-are-doing-it-right', 'achievement/you-are-doing-it-right', 'achievement/you-are-doing-it-right' } Public.pokemessages = { 'a stick', 'a leaf', 'a moldy carrot', 'a crispy slice of bacon', 'a french fry', 'a realistic toygun', 'a broomstick', 'a thirteen inch iron stick', 'a mechanical keyboard', 'a fly fishing cane', 'a selfie stick', 'an oversized fidget spinner', 'a thumb extender', 'a dirty straw', 'a green bean', 'a banana', 'an umbrella', "grandpa's walking stick", 'live firework', 'a toilet brush', 'a fake hand', 'an undercooked hotdog', "a slice of yesterday's microwaved pizza", 'bubblegum', 'a biter leg', "grandma's toothbrush", 'charred octopus', 'a dollhouse bathtub', 'a length of copper wire', 'a decommissioned nuke', 'a smelly trout', 'an unopened can of deodorant', 'a stone brick', 'a half full barrel of lube', 'a half empty barrel of lube', 'an unexploded cannon shell', 'a blasting programmable speaker', 'a not so straight rail', 'a mismatched pipe to ground', 'a surplus box of landmines', 'decommissioned yellow rounds', 'an oily pumpjack shaft', 'a melted plastic bar in the shape of the virgin mary', 'a bottle of watermelon vitamin water', 'a slice of watermelon', 'a stegosaurus tibia', "a basking musician's clarinet", 'a twig', 'an undisclosed pokey item', 'a childhood trophy everyone else got', 'a dead starfish', 'a titanium toothpick', 'a nail file', 'a stamp collection', 'a bucket of lego', 'a rolled up carpet', 'a rolled up WELCOME doormat', "Bobby's favorite bone", 'an empty bottle of cheap vodka', 'a tattooing needle', 'a peeled cucumber', 'a stack of cotton candy', 'a signed baseball bat', 'that 5 dollar bill grandma sent for christmas', 'a stack of overdue phone bills', "the 'relax' section of the white pages", 'a bag of gym clothes which never made it to the washing machine', 'a handful of peanut butter', "a pheasant's feather", 'a rusty pickaxe', 'a diamond sword', 'the bill of rights of a banana republic', "one of those giant airport Toblerone's", 'a long handed inserter', 'a wiimote', 'an easter chocolate rabbit', 'a ball of yarn the cat threw up', 'a slightly expired but perfectly edible cheese sandwich', 'conclusive proof of lizard people existence', 'a pen drive full of high res wallpapers', 'a pet hamster', 'an oversized goldfish', 'a one foot extension cord', "a CD from Walmart's 1 dollar bucket", 'a magic wand', 'a list of disappointed people who believed in you', 'murder exhibit no. 3', "a paperback copy of 'Great Expectations'", 'a baby biter', 'a little biter fang', 'the latest diet fad', 'a belt that no longer fits you', 'an abandoned pet rock', 'a lava lamp', 'some spirit herbs', 'a box of fish sticks found at the back of the freezer', 'a bowl of tofu rice', 'a bowl of ramen noodles', 'a live lobster!', 'a miniature golf cart', 'dunce cap', 'a fully furnished x-mas tree', 'an orphaned power pole', 'an horphaned power pole', 'an box of overpriced girl scout cookies', 'the cheapest item from the yard sale', 'a Sharpie', 'a glowstick', 'a thick unibrow hair', 'a very detailed map of Kazakhstan', 'the official Factorio installation DVD', 'a Liberal Arts degree', 'a pitcher of Kool-Aid', 'a 1/4 pound vegan burrito', 'a bottle of expensive wine', 'a hamster sized gravestone', 'a counterfeit Cuban cigar', 'an old Nokia phone', 'a huge inferiority complex', 'a dead real state agent', 'a deck of tarot cards', 'unreleased Wikileaks documents', 'a mean-looking garden dwarf', 'the actual mythological OBESE cat', 'a telescope used to spy on the MILF next door', 'a fancy candelabra', 'the comic version of the Kama Sutra', "an inflatable 'Netflix & chill' doll", 'whatever it is redlabel gets high on', "Obama's birth certificate", 'a deck of Cards Against Humanity', 'a copy of META MEME HUMOR for Dummies', 'an abandoned, not-so-young-anymore puppy', 'one of those useless items advertised on TV', 'a genetic blueprint of a Japanese teen idol' } Public.gui_data = function(data) local header_label_name = data.header_label_name local show_roles_in_list = data.show_roles_in_list local locate_player_frame_name = data.locate_player_frame_name local rpg_enabled = data.rpg_enabled local poke_player_frame_name = data.poke_player_frame_name local play_table = Session.get_trusted_table() local jailed = Jailed.get_jailed_table() local connected_players = #game.connected_players local players = game.players local gui_data = {} gui_data[#gui_data + 1] = { width = 40, header_width = 35, name = '[color=0.1,0.7,0.1]' .. tostring(connected_players) .. '[/color]', func = function(player_list_panel_table, player, index) local sprite = player_list_panel_table.add { type = 'sprite', name = 'player_rank_sprite_' .. index, sprite = player.rank } sprite.style.height = 32 sprite.style.width = 32 sprite.style.stretch_image_to_widget_size = true end, sorter = function(self, player_tbl) local flow = player_tbl.add {type = 'flow'} local header_label = flow.add { type = 'label', name = header_label_name, caption = self.name } header_label.style.font = 'heading-2' header_label.style.font_color = {r = 0.98, g = 0.66, b = 0.22} header_label.style.minimal_width = 36 header_label.style.maximal_width = 36 header_label.style.horizontal_align = 'right' end } gui_data[#gui_data + 1] = { width = 155, header_width = 150, header = 'username', name = 'Online / [color=0.7,0.1,0.1]' .. tostring(#players - connected_players) .. '[/color]' .. ' Offline', func = function(player_list_panel_table, player) local supporter, supportertbl = Supporters.is_supporter(player.name) local trusted = '' local tooltip = '' local minimap = '\nLeft-click to show this person on map! ' if supporter then if supportertbl.monthly then trusted = '[color=yellow][DM][/color]' tooltip = '\nThis player is a monthly supporter.' else trusted = '[color=yellow][D][/color]' tooltip = '\nThis player has supported us.' end end if player.admin then trusted = '[color=red][A][/color]' .. trusted tooltip = 'This player is an admin of this server.' .. tooltip elseif jailed[player.name] then trusted = '[color=orange][J][/color]' .. trusted tooltip = 'This player is currently jailed.' .. minimap .. tooltip elseif play_table[player.name] then trusted = '[color=green][T][/color]' .. trusted tooltip = 'This player is trusted.' .. minimap .. tooltip else trusted = '[color=black][U][/color]' .. trusted tooltip = 'This player is not trusted.' .. minimap .. tooltip end tooltip = tooltip .. '\nRight-click to view their inventory!' local caption if show_roles_in_list or player.admin then caption = player.name .. ' ' .. trusted else caption = player.name end -- Name local name_flow = player_list_panel_table.add { type = 'flow' } local name_label = name_flow.add { type = 'label', name = locate_player_frame_name, caption = caption, tooltip = tooltip } Gui.set_data(name_label, player.index) name_label.style.font = 'default' name_label.style.font_color = { r = .4 + player.color.r * 0.6, g = .4 + player.color.g * 0.6, b = .4 + player.color.b * 0.6 } name_label.style.minimal_width = 165 name_label.style.maximal_width = 165 name_label.style.font = 'heading-3' end, sorter = function(self, player_tbl) local flow = player_tbl.add {type = 'flow', name = 'username'} local header_label = flow.add { type = 'label', name = header_label_name, caption = self.name, tooltip = 'Sort by name.' } header_label.style.font = 'heading-2' header_label.style.font_color = {r = 0.98, g = 0.66, b = 0.22} end } if rpg_enabled then gui_data[#gui_data + 1] = { width = 90, header = 'rpg', header_width = 90, name = 'RPG level', func = function(player_list_panel_table, player) local rpg_level_label = player_list_panel_table.add { type = 'label', caption = player.rpg_level } rpg_level_label.style.minimal_width = 90 rpg_level_label.style.maximal_width = 90 rpg_level_label.style.font = 'heading-3' end, sorter = function(self, player_tbl) local flow = player_tbl.add {type = 'flow', name = 'rpg'} local header_label = flow.add { type = 'label', name = header_label_name, caption = self.name, tooltip = 'Sort by RPG level.' } header_label.style.font = 'heading-2' header_label.style.font_color = {r = 0.98, g = 0.66, b = 0.22} end } end gui_data[#gui_data + 1] = { width = 90, header = 'coins', header_width = 90, name = 'Coins', func = function(player_list_panel_table, player) local coins_label = player_list_panel_table.add { type = 'label', caption = player.coins } coins_label.style.minimal_width = 90 coins_label.style.maximal_width = 90 coins_label.style.font = 'heading-3' end, sorter = function(self, player_tbl) local flow = player_tbl.add {type = 'flow', name = 'coins'} local header_label = flow.add { type = 'label', name = header_label_name, caption = self.name, tooltip = 'Sort by amount coins (currently only counts the amount of coins that are stored in the player inventory).' } header_label.style.font = 'heading-2' header_label.style.font_color = {r = 0.98, g = 0.66, b = 0.22} end } gui_data[#gui_data + 1] = { width = 145, header = 'total_time', header_width = 150, name = 'Total Time', func = function(player_list_panel_table, player) -- Total time local total_label = player_list_panel_table.add { type = 'label', caption = player.total_played_time, tooltip = 'Total time played across all Comfy servers.' } total_label.style.minimal_width = 145 total_label.style.maximal_width = 145 total_label.style.font = 'heading-3' end, sorter = function(self, player_tbl) local flow = player_tbl.add {type = 'flow', name = 'total_time'} local header_label = flow.add { type = 'label', name = header_label_name, caption = self.name, tooltip = 'Sort by total time played.' } header_label.style.font = 'heading-2' header_label.style.font_color = {r = 0.98, g = 0.66, b = 0.22} end } gui_data[#gui_data + 1] = { width = 165, header_width = 175, header = 'current_time', name = 'Current Time', func = function(player_list_panel_table, player) -- Current time local current_label = player_list_panel_table.add { type = 'label', caption = player.played_time, tooltip = 'Current time played on this server.' } current_label.style.minimal_width = 165 current_label.style.maximal_width = 165 current_label.style.font = 'heading-3' end, sorter = function(self, player_tbl) local flow = player_tbl.add {type = 'flow', name = 'current_time'} local header_label = flow.add { type = 'label', name = header_label_name, caption = self.name, tooltip = 'Sort by current time played.' } header_label.style.font = 'heading-2' header_label.style.font_color = {r = 0.98, g = 0.66, b = 0.22} end } gui_data[#gui_data + 1] = { width = 50, header_width = 60, header = 'poke', name = 'Poke', func = function(player_list_panel_table, player, index) -- Poke local poke_flow = player_list_panel_table.add {type = 'flow', name = 'button_flow_' .. index, direction = 'horizontal'} poke_flow.style.right_padding = 20 local poke_label = poke_flow.add {type = 'label', name = 'button_spacer_' .. index, caption = ''} local poke_button = poke_flow.add {type = 'button', name = poke_player_frame_name, caption = player.pokes} Gui.set_data(poke_button, player.index) poke_button.style.font = 'default' poke_button.tooltip = 'Poke ' .. player.name .. ' with a random message!\nDoes not work poking yourself :<' poke_label.style.font_color = {r = 0.83, g = 0.83, b = 0.83} poke_button.style.minimal_height = 30 poke_button.style.minimal_width = 30 poke_button.style.maximal_height = 30 poke_button.style.maximal_width = 30 poke_button.style.top_padding = 0 poke_button.style.left_padding = 0 poke_button.style.right_padding = 0 poke_button.style.bottom_padding = 0 end, sorter = function(self, player_tbl) local flow = player_tbl.add {type = 'flow', name = 'poke'} local header_label = flow.add { type = 'label', name = header_label_name, caption = self.name, tooltip = 'Sort by amount of pokes.' } header_label.style.font = 'heading-2' header_label.style.font_color = {r = 0.98, g = 0.66, b = 0.22} end } return gui_data end local comparators = { ['poke_asc'] = function(a, b) if not a.pokes then return end return a.pokes > b.pokes end, ['poke_desc'] = function(a, b) if not a.pokes then return end return a.pokes < b.pokes end, ['total_time_asc'] = function(a, b) if not a.total_played_ticks then return end return a.total_played_ticks < b.total_played_ticks end, ['total_time_desc'] = function(a, b) if not a.total_played_ticks then return end return a.total_played_ticks > b.total_played_ticks end, ['current_time_asc'] = function(a, b) if not a.played_ticks then return end return a.played_ticks < b.played_ticks end, ['current_time_desc'] = function(a, b) if not a.played_ticks then return end return a.played_ticks > b.played_ticks end, ['rpg_asc'] = function(a, b) if not a.rpg_level then return end return a.rpg_level < b.rpg_level end, ['rpg_desc'] = function(a, b) if not a.rpg_level then return end return a.rpg_level > b.rpg_level end, ['coins_asc'] = function(a, b) if not a.coins then return end return a.coins < b.coins end, ['coins_desc'] = function(a, b) if not a.coins then return end return a.coins > b.coins end, ['username_asc'] = function(a, b) if not a.name then return end return a.name:lower() < b.name:lower() end, ['username_desc'] = function(a, b) if not a.name then return end return a.name:lower() > b.name:lower() end } Public.get_comparator = function(sort_by) return comparators[sort_by] end return Public