local Alert = require 'utils.alert' local Balance = require 'maps.chronosphere.balance' local Event_functions = require 'maps.chronosphere.event_functions' local Chrono_table = require 'maps.chronosphere.table' local Minimap = require "maps.chronosphere.minimap" local Ores = require "maps.chronosphere.ores" local World_functions = require "maps.chronosphere.world_functions" local Public = {} function Public.on_player_changed_position(event) local objective = Chrono_table.get_table() if objective.world.id == 1 and objective.world.variant.id == 11 then --lava planet Event_functions.lava_planet(event) end end function Public.on_research_finished(event) Event_functions.research_loot(event) Event_functions.flamer_nerfs() Event_functions.mining_buffs(event) end function Public.on_player_mined_entity(event) local objective = Chrono_table.get_table() local entity = event.entity if not entity.valid then return end if entity.type == "tree" then Event_functions.tree_loot() if objective.world.id == 4 then --choppy planet Event_functions.trap(entity, false) Event_functions.choppy_loot(event) end end if entity.name == "rock-huge" or entity.name == "rock-big" or entity.name == "sand-rock-big" then if objective.world.id == 3 then --rocky worlds event.buffer.clear() elseif objective.world.id == 5 then --maze worlds --nothing else Ores.prospect_ores(entity, entity.surface, entity.position) end elseif World_functions.is_scrap(entity.name) then Event_functions.scrap_loot(event) event.buffer.clear() end end function Public.pre_player_mined_item(event) local objective = Chrono_table.get_table() if objective.world.id == 3 then --rocky worlds if event.entity.name == "rock-huge" or event.entity.name == "rock-big" or event.entity.name == "sand-rock-big" then Event_functions.trap(event.entity, false) event.entity.destroy() Event_functions.rocky_loot(event) end end end function Public.on_pre_player_left_game(event) local objective = Chrono_table.get_table() local playertable = Chrono_table.get_player_table() local player = game.players[event.player_index] if player.controller_type == defines.controllers.editor then player.toggle_map_editor() end if player.character then playertable.offline_players[#playertable.offline_players + 1] = {index = event.player_index, tick = game.tick} end end function Public.on_player_joined_game(event) local objective = Chrono_table.get_table() local playertable = Chrono_table.get_player_table() local player = game.players[event.player_index] if not playertable.flame_boots[event.player_index] then playertable.flame_boots[event.player_index] = {} end playertable.flame_boots[event.player_index] = {fuel = 1} if not playertable.flame_boots[event.player_index].steps then playertable.flame_boots[event.player_index].steps = {} end local surface = game.surfaces[objective.active_surface_index] if player.online_time == 0 then player.teleport(surface.find_non_colliding_position("character", game.forces.player.get_spawn_position(surface), 32, 0.5), surface) for item, amount in pairs(Balance.starting_items) do player.insert({name = item, count = amount}) end end if player.surface.index ~= objective.active_surface_index and player.surface.name ~= "cargo_wagon" then player.character = nil player.set_controller({type=defines.controllers.god}) player.create_character() player.teleport(surface.find_non_colliding_position("character", game.forces.player.get_spawn_position(surface), 32, 0.5), surface) for item, amount in pairs(Balance.starting_items) do player.insert({name = item, count = amount}) end end local tile = surface.get_tile(player.position) if tile.valid then if tile.name == "out-of-map" then player.teleport(surface.find_non_colliding_position("character", game.forces.player.get_spawn_position(surface), 32, 0.5), surface) end end Minimap.update_surface(player) end function Public.on_entity_died(event) local objective = Chrono_table.get_table() if event.entity.type == "tree" and objective.world.id == 4 then --choppy planet if event.cause then if event.cause.valid then if event.cause.force.name ~= "enemy" then Event_functions.trap(event.entity, false) end end end -- if not event.entity.valid then return end -- for _, entity in pairs (event.entity.surface.find_entities_filtered({area = {{event.entity.position.x - 4, event.entity.position.y - 4},{event.entity.position.x + 4, event.entity.position.y + 4}}, name = "fire-flame-on-tree"})) do -- if entity.valid then entity.destroy() end -- end --return end local entity = event.entity if not entity.valid then return end if entity.type == "unit" and entity.force == "enemy" then objective.active_biters[entity.unit_number] = nil end if entity.type == "rocket-silo" and entity.force.name == "enemy" then Event_functions.danger_silo(entity) end if entity.force.name == "scrapyard" and entity.name == "gun-turret" then if (objective.world.id == 2 and objective.world.variant.id == 2) or objective.world.id == 5 then --danger + hedge maze Event_functions.trap(entity, true) end end if entity.force.name == "enemy" then if entity.type == "unit-spawner" then Event_functions.spawner_loot(entity.surface, entity.position) if objective.world.id == 8 then Ores.prospect_ores(entity, entity.surface, entity.position) end if event.cause and (event.cause.name == "artillery-turret" or event.cause.name == "artillery-wagon") then Event_functions.nuclear_artillery(entity, event.cause) end else Event_functions.biter_loot(event) if objective.world.id == 8 then Event_functions.swamp_loot(event) end end end if entity.force.index == 3 then event.loot.clear() if objective.world.id == 2 and objective.world.variant.id == 3 and entity.type == "container" then --RUR robot spawns Event_functions.trap(entity, true) end if event.cause then if event.cause.valid then if event.cause.force.index == 2 then Event_functions.shred_simple_entities(entity) end end end end end local function protect_entity(event) local objective = Chrono_table.get_table() if event.entity.force.index ~= 1 then return end --Player Force if Event_functions.isprotected(event.entity) then if event.cause then if event.cause == objective.comfylatron or event.entity == objective.comfylatron then return end if event.cause.force.index == 2 or event.cause.force.name == "scrapyard" then Event_functions.set_objective_health(event.final_damage_amount) end elseif objective.world.id == 2 and objective.world.variant.id == 2 then Event_functions.set_objective_health(event.final_damage_amount) end if not event.entity.valid then return end event.entity.health = event.entity.health + event.final_damage_amount end if event.entity.name == "character" then if objective.upgrades[25] > 0 and event.damage_type.name == "poison" then event.entity.health = event.entity.health + event.final_damage_amount * (0.25 * objective.upgrades[25]) end end end function Public.on_entity_damaged(event) if not event.entity.valid then return end protect_entity(event) if not event.entity.valid then return end if not event.entity.health then return end Event_functions.biters_chew_rocks_faster(event) if event.entity.force.name == "enemy" then Event_functions.biter_immunities(event) end end function Public.on_built_entity(event) local entity = event.created_entity if not entity or not entity.valid then return end local objective = Chrono_table.get_table() if entity.type == "entity-ghost" then entity.time_to_live = game.forces.player.ghost_time_to_live end if entity.name == "spidertron" then if objective.world.id ~= 7 or entity.surface.name == "cargo_wagon" then entity.destroy() local player = game.players[event.player_index] Alert.alert_player_warning(player, 8, {"chronosphere.spidertron_not_allowed"}) player.insert({name = "spidertron", count = 1}) end end end function Public.on_pre_player_died(event) local objective = Chrono_table.get_table() local player = game.players[event.player_index] local surface = player.surface local poisons = surface.count_entities_filtered{position = player.position, radius = 10, name = "poison-cloud"} if poisons > 0 then objective.poison_mastery_unlocked = objective.poison_mastery_unlocked + 1 end if objective.poison_mastery_unlocked == 10 then game.print({"chronosphere.message_poison_mastery_unlock"}, {r=0.98, g=0.66, b=0.22}) end end return Public