local Global = require 'utils.global' local surface_name = 'amap' local Reset = require 'maps.amap.soft_reset' local Public = {} local this = { active_surface_index = nil, surface_name = surface_name } Global.register( this, function(tbl) this = tbl end ) local starting_items = {['pistol'] = 1, ['firearm-magazine'] = 16, ['wood'] = 16} function Public.create_surface() local map_gen_settings = { ['seed'] = math.random(10000, 99999), ['starting_area'] = 1.2, ['default_enable_all_autoplace_controls'] = true, ['water'] = 0.65 } map_gen_settings.autoplace_controls = { ['coal'] = {frequency = '1', size = '1', richness = '1'}, ['stone'] = {frequency = '1', size = '1', richness = '1'}, ['copper-ore'] = {frequency = '1', size = '2', richness = '1'}, ['iron-ore'] = {frequency = '1', size = '2', richness = '1'}, ['crude-oil'] = {frequency = '2', size = '2', richness = '1'}, ['trees'] = {frequency = '1', size = '0.5', richness = '0.7'}, ['enemy-base'] = {frequency = '4', size = '2', richness = '1'} --["starting_area"] = 1.2, } if not this.active_surface_index then this.active_surface_index = game.create_surface(surface_name, map_gen_settings).index else this.active_surface_index = Reset.soft_reset_map(game.surfaces[this.active_surface_index], map_gen_settings, starting_items).index end if not this.cleared_nauvis then local mgs = game.surfaces['nauvis'].map_gen_settings mgs.width = 16 mgs.height = 16 game.surfaces['nauvis'].map_gen_settings = mgs game.surfaces['nauvis'].clear() this.cleared_nauvis = true end --local size = game.surfaces[this.active_surface_index].map_gen_settings -- size.width = 512 -- size.height = 512 --game.surfaces[this.active_surface_index].map_gen_settings = size return this.active_surface_index end function Public.get_active_surface() return this.active_surface end function Public.get_surface_name() return this.surface_name end function Public.get(key) if key then return this[key] else return this end end return Public