local public = {} public.player_ship_loot = { { name = "piercing-rounds-magazine", count = 35, }, { name = "grenade", count = 2, }, { name = "submachine-gun", count = 1, }, { name = "light-armor", count = 1, }, { name = "iron-plate", count = 30, }, { name = "copper-plate", count = 10, }, { name = "raw-fish", count = 2, }, { name = "small-lamp", count = 1 } } public.permission_orbit = { defines.input_action.activate_copy, defines.input_action.activate_cut, defines.input_action.activate_paste, defines.input_action.add_permission_group, defines.input_action.add_train_station, defines.input_action.admin_action, defines.input_action.alt_select_area, defines.input_action.alt_select_blueprint_entities, defines.input_action.alternative_copy, defines.input_action.begin_mining, defines.input_action.begin_mining_terrain, defines.input_action.build_item, defines.input_action.build_rail, defines.input_action.build_terrain, defines.input_action.cancel_craft, defines.input_action.cancel_deconstruct, defines.input_action.cancel_new_blueprint, defines.input_action.cancel_research, defines.input_action.cancel_upgrade, defines.input_action.change_active_item_group_for_crafting, defines.input_action.change_active_item_group_for_filters, defines.input_action.change_active_quick_bar, defines.input_action.change_arithmetic_combinator_parameters, defines.input_action.change_blueprint_book_record_label, defines.input_action.change_decider_combinator_parameters, defines.input_action.change_item_label, defines.input_action.change_multiplayer_config, defines.input_action.change_picking_state, defines.input_action.change_programmable_speaker_alert_parameters, defines.input_action.change_programmable_speaker_circuit_parameters, defines.input_action.change_programmable_speaker_parameters, defines.input_action.change_riding_state, defines.input_action.change_shooting_state, defines.input_action.change_single_blueprint_record_label, defines.input_action.change_train_stop_station, defines.input_action.change_train_wait_condition, defines.input_action.change_train_wait_condition_data, defines.input_action.clean_cursor_stack, defines.input_action.clear_selected_blueprint, defines.input_action.clear_selected_deconstruction_item, defines.input_action.clear_selected_upgrade_item, defines.input_action.connect_rolling_stock, defines.input_action.copy_entity_settings, defines.input_action.craft, defines.input_action.create_blueprint_like, defines.input_action.cursor_split, defines.input_action.cursor_transfer, defines.input_action.custom_input, defines.input_action.cycle_blueprint_book_backwards, defines.input_action.cycle_blueprint_book_forwards, defines.input_action.deconstruct, defines.input_action.delete_blueprint_library, defines.input_action.delete_blueprint_record, defines.input_action.delete_custom_tag, defines.input_action.delete_permission_group, defines.input_action.destroy_opened_item, defines.input_action.disconnect_rolling_stock, defines.input_action.drag_train_schedule, defines.input_action.drag_train_wait_condition, defines.input_action.drop_blueprint_record, defines.input_action.drop_item, defines.input_action.drop_to_blueprint_book, defines.input_action.edit_custom_tag, defines.input_action.edit_permission_group, defines.input_action.export_blueprint, defines.input_action.fast_entity_split, defines.input_action.fast_entity_transfer, defines.input_action.go_to_train_station, defines.input_action.grab_blueprint_record, defines.input_action.import_blueprint, defines.input_action.import_blueprint_string, defines.input_action.import_permissions_string, defines.input_action.inventory_split, defines.input_action.inventory_transfer, defines.input_action.launch_rocket, defines.input_action.lua_shortcut, defines.input_action.map_editor_action, defines.input_action.market_offer, defines.input_action.mod_settings_changed, defines.input_action.open_achievements_gui, defines.input_action.open_blueprint_library_gui, defines.input_action.open_blueprint_record, defines.input_action.open_bonus_gui, defines.input_action.open_character_gui, defines.input_action.open_equipment, defines.input_action.open_gui, defines.input_action.open_item, defines.input_action.open_kills_gui, defines.input_action.open_logistic_gui, defines.input_action.open_mod_item, defines.input_action.open_production_gui, defines.input_action.open_technology_gui, defines.input_action.open_train_gui, defines.input_action.open_train_station_gui, defines.input_action.open_trains_gui, defines.input_action.open_tutorials_gui, defines.input_action.paste_entity_settings, defines.input_action.place_equipment, defines.input_action.quick_bar_pick_slot, defines.input_action.quick_bar_set_selected_page, defines.input_action.quick_bar_set_slot, defines.input_action.remove_cables, defines.input_action.remove_train_station, defines.input_action.reset_assembling_machine, defines.input_action.rotate_entity, defines.input_action.select_area, defines.input_action.select_blueprint_entities, defines.input_action.select_entity_slot, defines.input_action.select_item, defines.input_action.select_mapper_slot, defines.input_action.select_next_valid_gun, defines.input_action.select_tile_slot, defines.input_action.set_auto_launch_rocket, defines.input_action.set_autosort_inventory, defines.input_action.set_behavior_mode, defines.input_action.set_car_weapons_control, defines.input_action.set_circuit_condition, defines.input_action.set_circuit_mode_of_operation, defines.input_action.set_deconstruction_item_tile_selection_mode, defines.input_action.set_deconstruction_item_trees_and_rocks_only, defines.input_action.set_entity_color, defines.input_action.set_entity_energy_property, defines.input_action.set_filter, defines.input_action.set_heat_interface_mode, defines.input_action.set_heat_interface_temperature, defines.input_action.set_infinity_container_filter_item, defines.input_action.set_infinity_container_remove_unfiltered_items, defines.input_action.set_infinity_pipe_filter, defines.input_action.set_inserter_max_stack_size, defines.input_action.set_inventory_bar, defines.input_action.set_logistic_filter_item, defines.input_action.set_logistic_filter_signal, defines.input_action.set_logistic_trash_filter_item, defines.input_action.set_request_from_buffers, defines.input_action.set_research_finished_stops_game, defines.input_action.set_signal, defines.input_action.set_single_blueprint_record_icon, defines.input_action.set_splitter_priority, defines.input_action.set_train_stopped, defines.input_action.setup_assembling_machine, defines.input_action.setup_blueprint, defines.input_action.setup_single_blueprint_record, defines.input_action.smart_pipette, defines.input_action.stack_split, defines.input_action.stack_transfer, defines.input_action.start_repair, defines.input_action.start_research, defines.input_action.stop_building_by_moving, defines.input_action.switch_connect_to_logistic_network, defines.input_action.switch_constant_combinator_state, defines.input_action.switch_inserter_filter_mode_state, defines.input_action.switch_power_switch_state, defines.input_action.switch_to_rename_stop_gui, defines.input_action.take_equipment, defines.input_action.toggle_deconstruction_item_entity_filter_mode, defines.input_action.toggle_deconstruction_item_tile_filter_mode, defines.input_action.toggle_driving, defines.input_action.toggle_enable_vehicle_logistics_while_moving, defines.input_action.toggle_equipment_movement_bonus, defines.input_action.toggle_map_editor, defines.input_action.toggle_personal_roboport, defines.input_action.toggle_show_entity_info, defines.input_action.translate_string, defines.input_action.undo, defines.input_action.upgrade, defines.input_action.upgrade_opened_blueprint, defines.input_action.use_artillery_remote, defines.input_action.use_item, defines.input_action.wire_dragging, } public.self_explode = 60 * 60 * 10 public.claim_markers = { "gun-turret", "laser-turret", "stone-wall", } public.claim_max_distance = 15 public.base_costs = { ["gun-turret"] = 1, ["laser-turret"] = 5, ["stone-wall"] = 0.1, } public.raid_costs = { { cost = 1, chance = 300, gear = { { weap = "shotgun", ammo = "shotgun-shell", armor = "light-armor" }, { weap = "pistol", ammo = "firearm-magazine", armor = "light-armor" } } }, { cost = 15, chance = 150, gear = { { weap = "shotgun", ammo = "shotgun-shell", armor = "light-armor" }, { weap = "pistol", ammo = "firearm-magazine", armor = "light-armor" } } }, { cost = 30, chance = 100, gear = { { weap = "shotgun", ammo = "shotgun-shell", armor = "light-armor" }, { weap = "pistol", ammo = "firearm-magazine", armor = "light-armor" } } }, { cost = 40, chance = 100, gear = { { weap = "shotgun", ammo = "shotgun-shell", armor = "heavy-armor" }, { weap = "pistol", ammo = "firearm-magazine", armor = "heavy-armor" } } }, { cost = 70, chance = 100, gear = { { weap = "shotgun", ammo = "piercing-shotgun-shell", armor = "heavy-armor" }, { weap = "pistol", ammo = "piercing-rounds-magazine", armor = "heavy-armor" } } }, } public.wreck_loot = { ["iron-plate"] = { rare = 0.1, count = { 20, 40 }, }, ["copper-plate"] = { rare = 0.1, count = { 10, 30 }, }, ["empty-barrel"] = { rare = 0.4, count = { 1, 1}, }, ["copper-cable"] = { rare = 0.5, count = { 5, 20 }, }, ["electronic-circuit"] = { rare = 0.6, count = { 5, 20 }, }, ["firearm-magazine"] = { rare = 0.4, count = { 1, 2 }, }, ["steel-plate"] = { rare = 0.8, count = { 1, 5 }, }, ["explosives"] = { rare = 0.85, count = { 1, 5 }, }, ["advanced-circuit"] = { rare = 0.9, count = { 1, 5 }, }, ["processing-unit"] = { rare = 0.95, count = { 1, 2 }, }, ["electric-engine-unit"] = { rare = 0.95, count = { 1, 1 }, }, ["battery"] = { rare = 0.95, count = { 1, 2 }, }, ["piercing-rounds-magazine"] = { rare = 0.99, count = { 1, 2 }, }, } public.technologies = { ["military"] = true, ["artillery"] = false, ["artillery-shell-range-1"] = false, ["artillery-shell-speed-1"] = false, ["automation-3"] = false, ["battery-equipment"] = false, ["battery-mk2-equipment"] = false, ["belt-immunity-equipment"] = false, ["combat-robotics-2"] = false, ["combat-robotics-3"] = false, ["discharge-defense-equipment"] = false, ["energy-shield-equipment"] = false, ["energy-shield-mk2-equipment"] = false, ["exoskeleton-equipment"] = false, ["explosive-rocketry"] = false, ["flamethrower"] = false, ["fusion-reactor-equipment"] = false, ["kovarex-enrichment-process"] = false, ["land-mine"] = false, ["logistics-3"] = false, ["military-4"] = false, ["modular-armor"] = false, ["night-vision-equipment"] = false, ["nuclear-fuel-reprocessing"] = false, ["nuclear-power"] = false, ["personal-laser-defense-equipment"] = false, ["personal-roboport-equipment"] = false, ["personal-roboport-mk2-equipment"] = false, ["power-armor"] = false, ["power-armor-mk2"] = false, ["refined-flammables-1"] = false, ["refined-flammables-2"] = false, ["refined-flammables-3"] = false, ["refined-flammables-4"] = false, ["refined-flammables-5"] = false, ["refined-flammables-6"] = false, ["refined-flammables-7"] = false, ["rocketry"] = false, ["solar-panel-equipment"] = false, ["stack-inserter"] = false, ["stronger-explosives-2"] = false, ["stronger-explosives-3"] = false, ["stronger-explosives-4"] = false, ["stronger-explosives-5"] = false, ["stronger-explosives-6"] = false, ["stronger-explosives-7"] = false, ["physical-projectile-damage-4"] = false, ["physical-projectile-damage-5"] = false, ["physical-projectile-damage-6"] = false, ["physical-projectile-damage-7"] = false, ["weapon-shooting-speed-4"] = false, ["weapon-shooting-speed-5"] = false, ["weapon-shooting-speed-6"] = false, ["energy-weapons-damage-1"] = false, ["energy-weapons-damage-2"] = false, ["energy-weapons-damage-3"] = false, ["energy-weapons-damage-4"] = false, ["energy-weapons-damage-5"] = false, ["energy-weapons-damage-6"] = false, ["energy-weapons-damage-7"] = false, ["laser-turret-speed-2"] = false, ["laser-turret-speed-3"] = false, ["laser-turret-speed-4"] = false, ["laser-turret-speed-5"] = false, ["laser-turret-speed-6"] = false, ["laser-turret-speed-7"] = false, ["follower-robot-count-2"] = false, ["follower-robot-count-3"] = false, ["follower-robot-count-4"] = false, ["follower-robot-count-5"] = false, ["follower-robot-count-6"] = false, ["follower-robot-count-7"] = false, ["tanks"] = false, ["uranium-ammo"] = false, ["uranium-processing"] = false, ["atomic-bomb"] = false, } public.merchant_offer = { { price = { { type = "item", name = "iron-plate", amount = 10 }, { type = "item", name = "advanced-circuit", amount = 2 }, { type = "item", name = "battery", amount = 2 }, { type = "item", name = "small-lamp", amount = 2 }, { type = "item", name = "copper-cable", amount = 5 }, { type = "item", name = "steel-plate", amount = 1 }, }, offer = { type = "nothing", effect_description = "Construct a GPS receiver" } }, { price = { { type = "item", name = "coin", amount = 100 } }, offer = { type = "give-item", item = "heavy-armor" } }, { price = { { type = "item", name = "coin", amount = 500 } }, offer = { type = "give-item", item = "modular-armor" } }, { price = { { type = "item", name = "coin", amount = 12000 } }, offer = { type = "give-item", item = "power-armor" } }, { price = { { type = "item", name = "coin", amount = 100 } }, offer = { type = "give-item", item = "night-vision-equipment" } }, { price = { { type = "item", name = "coin", amount = 70 } }, offer = { type = "give-item", item = "battery-equipment" } }, { price = { { type = "item", name = "coin", amount = 700 } }, offer = { type = "give-item", item = "battery-mk2-equipment" } }, { price = { { type = "item", name = "coin", amount = 1200 } }, offer = { type = "give-item", item = "exoskeleton-equipment" } }, { price = { { type = "item", name = "coin", amount = 2500 } }, offer = { type = "give-item", item = "fusion-reactor-equipment" } }, { price = { { type = "item", name = "coin", amount = 200 } }, offer = { type = "give-item", item = "personal-roboport-equipment" } }, { price = { { type = "item", name = "coin", amount = 400 } }, offer = { type = "give-item", item = "personal-roboport-mk2-equipment" } }, { price = { { type = "item", name = "coin", amount = 90 } }, offer = { type = "give-item", item = "solar-panel-equipment" } }, { price = { { type = "item", name = "coin", amount = 300 } }, offer = { type = "give-item", item = "energy-shield-equipment" } }, { price = { { type = "item", name = "coin", amount = 2000 } }, offer = { type = "give-item", item = "energy-shield-mk2-equipment" } }, { price = { { type = "item", name = "coin", amount = 50 } }, offer = { type = "give-item", item = "flamethrower-ammo" } }, { price = { { type = "item", name = "coin", amount = 1 } }, offer = { type = "give-item", item = "firearm-magazine" } }, { price = { { type = "item", name = "coin", amount = 5 } }, offer = { type = "give-item", item = "piercing-rounds-magazine" } }, { price = { { type = "item", name = "coin", amount = 1000 } }, offer = { type = "unlock-recipe", recipe = "flamethrower" } }, { price = { { type = "item", name = "coin", amount = 50 } }, offer = { type = "give-item", item = "defender-capsule" } }, { price = { { type = "item", name = "coin", amount = 200 } }, offer = { type = "give-item", item = "distractor-capsule" } }, { price = { { type = "item", name = "coin", amount = 250 } }, offer = { type = "give-item", item = "destroyer-capsule" } }, { price = { { type = "item", name = "coin", amount = 70 } }, offer = { type = "unlock-recipe", recipe = "filter-inserter" }, }, { price = { { type = "item", name = "coin", amount = 100 } }, offer = { type = "unlock-recipe", recipe = "stack-inserter" }, }, { price = { { type = "item", name = "coin", amount = 170 } }, offer = { type = "unlock-recipe", recipe = "stack-filter-inserter" }, }, { price = { { type = "item", name = "coin", amount = 65000 } }, offer = { type = "give-item", item = "computer" } }, } public.manual = [[ [font=heading-1]Planet Prison (1.1.0) - Manual[/font] [font=default-bold]You did naughty things and was sent to this planet with a one way ticket. Once an industrial site, turned into non-hospitable planet due to pollution and war. Among other inmates, there are still bandits scavenging through the junk looking for rare items. This is an ultimate survival scenario with very hostile environment. - You die, you lose everything. - You leave, you lose everything. - Technology cost is 10x lower. - The merchant is a gateway to PvP. - Flee by a rocket is a win. (Put a car into a rocket and enter the rocket). - The light is your best friend. [/font] [font=heading-1]NAP contractors (A non-aggression pact)[/font] [font=default-bold]Grab a raw fish [img=item/raw-fish] and drop it on someone with [virtual-signal=signal-Z] button (in default setting). This way you request an inmate to get in NAP with you.[/font] [font=default-bold]Grab a coal piece [img=item/coal] and drop it on someone with [virtual-signal=signal-Z] button (in default setting). This way you discard NAP with an inname.[/font] [font=heading-1]Coins[/font] [font=default-bold]Coins [img=item/coin] are the main medium that you use in the market. You obtain them by researching stuff and pvp activites.[/font] [font=heading-1]Other[/font] [font=default-bold]This scenario was made by cogito123. If you find any bugs/balancing issues, report it to getcomfy.eu/discord. Thanks for playing this map.[/font] ]] return public