--This will add a new game mechanic so that containers with certain fluids explode when they get damaged or are destroyed. --Made by MewMew local Event = require 'utils.event' local empty_tile_damage_decay = 50 local out_of_map_tile_health = 1500 local container_types = { ['storage-tank'] = true, ['pipe'] = true, ['pipe-to-ground'] = true } local fluid_damages = { -- Fluid Whitelist -- add fluid and a damage value to enable ['acetylene'] = 7, ['coal-gas'] = 5, ['combustion-mixture1'] = 7, ['combustion-mixture2'] = 8, ['crude-oil'] = 5, ['diborane'] = 7, ['diesel'] = 6, ['gas-butadiene'] = 6, ['gas-butane'] = 8, ['gas-ethane'] = 8, ['gas-ethylbenzene'] = 6, ['gas-hydrogen'] = 8, ['gas-methane'] = 8, ['gas-methanol'] = 6, ['gas-natural-1'] = 5, ['gas-propene'] = 8, ['gas-raw-1'] = 5, ['gasoline'] = 8, ['heavy-oil'] = 6, ['hydrogen'] = 9, ['kerosene'] = 7, ['light-oil'] = 7, ['liquid-fuel'] = 6, ['liquid-fuel-oil'] = 6, ['liquid-multi-phase-oil'] = 4, ['liquid-naphtha'] = 6, ['methanol'] = 5, ['petroleum-gas'] = 8, ['refsyngas'] = 7, ['syngas'] = 6, ['xylenol'] = 5 } local function shuffle(tbl) local size = #tbl for i = size, 1, -1 do local rand = math.random(size) tbl[i], tbl[rand] = tbl[rand], tbl[i] end return tbl end local function process_explosion_tile(pos, explosion_index, current_radius) local surface = game.surfaces[global.fluid_explosion_schedule[explosion_index].surface] local target_entities = surface.find_entities_filtered({area = {{pos.x - 0.5, pos.y - 0.5}, {pos.x + 0.499, pos.y + 0.499}}}) local explosion_animation = 'explosion' local tile = surface.get_tile(pos) if tile.name == 'out-of-map' then if global.fluid_explosion_schedule[explosion_index].damage_remaining >= out_of_map_tile_health then explosion_animation = 'big-explosion' surface.set_tiles({{name = 'dirt-5', position = pos}}, true) end global.fluid_explosion_schedule[explosion_index].damage_remaining = global.fluid_explosion_schedule[explosion_index].damage_remaining - out_of_map_tile_health else local decay_explosion = true for _, entity in pairs(target_entities) do if entity.health then decay_explosion = false end end if decay_explosion then global.fluid_explosion_schedule[explosion_index].damage_remaining = global.fluid_explosion_schedule[explosion_index].damage_remaining - empty_tile_damage_decay end end for _, entity in pairs(target_entities) do if entity.valid then if entity.health then if entity.health <= global.fluid_explosion_schedule[explosion_index].damage_remaining then explosion_animation = 'big-explosion' if entity.health > 500 then explosion_animation = 'big-artillery-explosion' end global.fluid_explosion_schedule[explosion_index].damage_remaining = global.fluid_explosion_schedule[explosion_index].damage_remaining - entity.health if entity.name ~= 'character' then entity.damage(2097152, 'player', 'explosion') else entity.die('player') end else entity.damage(global.fluid_explosion_schedule[explosion_index].damage_remaining, 'player', 'explosion') global.fluid_explosion_schedule[explosion_index].damage_remaining = 0 end end end end if global.fluid_explosion_schedule[explosion_index].damage_remaining > 5000 and current_radius < 2 then if math.random(1, 2) == 1 then explosion_animation = 'big-explosion' else explosion_animation = 'big-artillery-explosion' end end surface.create_entity({name = explosion_animation, position = pos}) if global.fluid_explosion_schedule[explosion_index].damage_remaining <= 0 then return false end return true end local function create_explosion_schedule(entity) local explosives_amount = math.floor(entity.fluidbox[1].amount) if explosives_amount < 1 then return end local center_position = entity.position if not global.fluid_explosion_schedule then global.fluid_explosion_schedule = {} end global.fluid_explosion_schedule[#global.fluid_explosion_schedule + 1] = {} global.fluid_explosion_schedule[#global.fluid_explosion_schedule].surface = entity.surface.name global.fluid_explosion_schedule[#global.fluid_explosion_schedule].damage_remaining = fluid_damages[entity.fluidbox[1].name] * explosives_amount local circle_coordinates = { [1] = {{x = 0, y = 0}}, [2] = {{x = -1, y = -1}, {x = 1, y = -1}, {x = 0, y = -1}, {x = -1, y = 0}, {x = -1, y = 1}, {x = 0, y = 1}, {x = 1, y = 1}, {x = 1, y = 0}}, [3] = { {x = -2, y = -1}, {x = -1, y = -2}, {x = 1, y = -2}, {x = 0, y = -2}, {x = 2, y = -1}, {x = -2, y = 1}, {x = -2, y = 0}, {x = 2, y = 1}, {x = 2, y = 0}, {x = -1, y = 2}, {x = 1, y = 2}, {x = 0, y = 2} }, [4] = { {x = -1, y = -3}, {x = 1, y = -3}, {x = 0, y = -3}, {x = -3, y = -1}, {x = -2, y = -2}, {x = 3, y = -1}, {x = 2, y = -2}, {x = -3, y = 0}, {x = -3, y = 1}, {x = 3, y = 1}, {x = 3, y = 0}, {x = -2, y = 2}, {x = -1, y = 3}, {x = 0, y = 3}, {x = 1, y = 3}, {x = 2, y = 2} }, [5] = { {x = -3, y = -3}, {x = -2, y = -3}, {x = -1, y = -4}, {x = -2, y = -4}, {x = 1, y = -4}, {x = 0, y = -4}, {x = 2, y = -3}, {x = 3, y = -3}, {x = 2, y = -4}, {x = -3, y = -2}, {x = -4, y = -1}, {x = -4, y = -2}, {x = 3, y = -2}, {x = 4, y = -1}, {x = 4, y = -2}, {x = -4, y = 1}, {x = -4, y = 0}, {x = 4, y = 1}, {x = 4, y = 0}, {x = -3, y = 3}, {x = -3, y = 2}, {x = -4, y = 2}, {x = -2, y = 3}, {x = 2, y = 3}, {x = 3, y = 3}, {x = 3, y = 2}, {x = 4, y = 2}, {x = -2, y = 4}, {x = -1, y = 4}, {x = 0, y = 4}, {x = 1, y = 4}, {x = 2, y = 4} }, [6] = { {x = -1, y = -5}, {x = -2, y = -5}, {x = 1, y = -5}, {x = 0, y = -5}, {x = 2, y = -5}, {x = -3, y = -4}, {x = -4, y = -3}, {x = 3, y = -4}, {x = 4, y = -3}, {x = -5, y = -1}, {x = -5, y = -2}, {x = 5, y = -1}, {x = 5, y = -2}, {x = -5, y = 1}, {x = -5, y = 0}, {x = 5, y = 1}, {x = 5, y = 0}, {x = -5, y = 2}, {x = -4, y = 3}, {x = 4, y = 3}, {x = 5, y = 2}, {x = -3, y = 4}, {x = -2, y = 5}, {x = -1, y = 5}, {x = 0, y = 5}, {x = 1, y = 5}, {x = 3, y = 4}, {x = 2, y = 5} }, [7] = { {x = -4, y = -5}, {x = -3, y = -5}, {x = -2, y = -6}, {x = -1, y = -6}, {x = 0, y = -6}, {x = 1, y = -6}, {x = 3, y = -5}, {x = 2, y = -6}, {x = 4, y = -5}, {x = -5, y = -4}, {x = -5, y = -3}, {x = -4, y = -4}, {x = 4, y = -4}, {x = 5, y = -4}, {x = 5, y = -3}, {x = -6, y = -1}, {x = -6, y = -2}, {x = 6, y = -1}, {x = 6, y = -2}, {x = -6, y = 1}, {x = -6, y = 0}, {x = 6, y = 1}, {x = 6, y = 0}, {x = -5, y = 3}, {x = -6, y = 2}, {x = 5, y = 3}, {x = 6, y = 2}, {x = -5, y = 4}, {x = -4, y = 4}, {x = -4, y = 5}, {x = -3, y = 5}, {x = 3, y = 5}, {x = 4, y = 4}, {x = 5, y = 4}, {x = 4, y = 5}, {x = -1, y = 6}, {x = -2, y = 6}, {x = 1, y = 6}, {x = 0, y = 6}, {x = 2, y = 6} }, [8] = { {x = -1, y = -7}, {x = -2, y = -7}, {x = 1, y = -7}, {x = 0, y = -7}, {x = 2, y = -7}, {x = -5, y = -5}, {x = -4, y = -6}, {x = -3, y = -6}, {x = 3, y = -6}, {x = 4, y = -6}, {x = 5, y = -5}, {x = -6, y = -3}, {x = -6, y = -4}, {x = 6, y = -4}, {x = 6, y = -3}, {x = -7, y = -1}, {x = -7, y = -2}, {x = 7, y = -1}, {x = 7, y = -2}, {x = -7, y = 1}, {x = -7, y = 0}, {x = 7, y = 1}, {x = 7, y = 0}, {x = -7, y = 2}, {x = -6, y = 3}, {x = 6, y = 3}, {x = 7, y = 2}, {x = -5, y = 5}, {x = -6, y = 4}, {x = 5, y = 5}, {x = 6, y = 4}, {x = -3, y = 6}, {x = -4, y = 6}, {x = -2, y = 7}, {x = -1, y = 7}, {x = 0, y = 7}, {x = 1, y = 7}, {x = 3, y = 6}, {x = 2, y = 7}, {x = 4, y = 6} }, [9] = { {x = -4, y = -7}, {x = -3, y = -7}, {x = -2, y = -8}, {x = -1, y = -8}, {x = 0, y = -8}, {x = 1, y = -8}, {x = 3, y = -7}, {x = 2, y = -8}, {x = 4, y = -7}, {x = -5, y = -6}, {x = -6, y = -6}, {x = -6, y = -5}, {x = 5, y = -6}, {x = 6, y = -5}, {x = 6, y = -6}, {x = -7, y = -4}, {x = -7, y = -3}, {x = 7, y = -4}, {x = 7, y = -3}, {x = -8, y = -2}, {x = -8, y = -1}, {x = 8, y = -1}, {x = 8, y = -2}, {x = -8, y = 0}, {x = -8, y = 1}, {x = 8, y = 1}, {x = 8, y = 0}, {x = -7, y = 3}, {x = -8, y = 2}, {x = 7, y = 3}, {x = 8, y = 2}, {x = -7, y = 4}, {x = -6, y = 5}, {x = 6, y = 5}, {x = 7, y = 4}, {x = -5, y = 6}, {x = -6, y = 6}, {x = -4, y = 7}, {x = -3, y = 7}, {x = 3, y = 7}, {x = 5, y = 6}, {x = 4, y = 7}, {x = 6, y = 6}, {x = -2, y = 8}, {x = -1, y = 8}, {x = 0, y = 8}, {x = 1, y = 8}, {x = 2, y = 8} }, [10] = { {x = -3, y = -9}, {x = -1, y = -9}, {x = -2, y = -9}, {x = 1, y = -9}, {x = 0, y = -9}, {x = 3, y = -9}, {x = 2, y = -9}, {x = -5, y = -7}, {x = -6, y = -7}, {x = -5, y = -8}, {x = -4, y = -8}, {x = -3, y = -8}, {x = 3, y = -8}, {x = 5, y = -7}, {x = 5, y = -8}, {x = 4, y = -8}, {x = 6, y = -7}, {x = -7, y = -5}, {x = -7, y = -6}, {x = -8, y = -5}, {x = 7, y = -5}, {x = 7, y = -6}, {x = 8, y = -5}, {x = -9, y = -3}, {x = -8, y = -4}, {x = -8, y = -3}, {x = 8, y = -4}, {x = 8, y = -3}, {x = 9, y = -3}, {x = -9, y = -1}, {x = -9, y = -2}, {x = 9, y = -1}, {x = 9, y = -2}, {x = -9, y = 1}, {x = -9, y = 0}, {x = 9, y = 1}, {x = 9, y = 0}, {x = -9, y = 3}, {x = -9, y = 2}, {x = -8, y = 3}, {x = 8, y = 3}, {x = 9, y = 3}, {x = 9, y = 2}, {x = -7, y = 5}, {x = -8, y = 5}, {x = -8, y = 4}, {x = 7, y = 5}, {x = 8, y = 5}, {x = 8, y = 4}, {x = -7, y = 6}, {x = -6, y = 7}, {x = -5, y = 7}, {x = 5, y = 7}, {x = 7, y = 6}, {x = 6, y = 7}, {x = -5, y = 8}, {x = -4, y = 8}, {x = -3, y = 8}, {x = -3, y = 9}, {x = -2, y = 9}, {x = -1, y = 9}, {x = 0, y = 9}, {x = 1, y = 9}, {x = 3, y = 8}, {x = 2, y = 9}, {x = 3, y = 9}, {x = 5, y = 8}, {x = 4, y = 8} }, [11] = { {x = -5, y = -9}, {x = -4, y = -9}, {x = -3, y = -10}, {x = -1, y = -10}, {x = -2, y = -10}, {x = 1, y = -10}, {x = 0, y = -10}, {x = 3, y = -10}, {x = 2, y = -10}, {x = 5, y = -9}, {x = 4, y = -9}, {x = -7, y = -7}, {x = -6, y = -8}, {x = 7, y = -7}, {x = 6, y = -8}, {x = -9, y = -5}, {x = -8, y = -6}, {x = 9, y = -5}, {x = 8, y = -6}, {x = -9, y = -4}, {x = -10, y = -3}, {x = 9, y = -4}, {x = 10, y = -3}, {x = -10, y = -2}, {x = -10, y = -1}, {x = 10, y = -1}, {x = 10, y = -2}, {x = -10, y = 0}, {x = -10, y = 1}, {x = 10, y = 1}, {x = 10, y = 0}, {x = -10, y = 2}, {x = -10, y = 3}, {x = 10, y = 3}, {x = 10, y = 2}, {x = -9, y = 4}, {x = -9, y = 5}, {x = 9, y = 5}, {x = 9, y = 4}, {x = -8, y = 6}, {x = -7, y = 7}, {x = 7, y = 7}, {x = 8, y = 6}, {x = -6, y = 8}, {x = -5, y = 9}, {x = -4, y = 9}, {x = 4, y = 9}, {x = 5, y = 9}, {x = 6, y = 8}, {x = -3, y = 10}, {x = -2, y = 10}, {x = -1, y = 10}, {x = 0, y = 10}, {x = 1, y = 10}, {x = 2, y = 10}, {x = 3, y = 10} }, [12] = { {x = -3, y = -11}, {x = -2, y = -11}, {x = -1, y = -11}, {x = 0, y = -11}, {x = 1, y = -11}, {x = 2, y = -11}, {x = 3, y = -11}, {x = -7, y = -9}, {x = -6, y = -9}, {x = -5, y = -10}, {x = -4, y = -10}, {x = 5, y = -10}, {x = 4, y = -10}, {x = 7, y = -9}, {x = 6, y = -9}, {x = -9, y = -7}, {x = -7, y = -8}, {x = -8, y = -8}, {x = -8, y = -7}, {x = 7, y = -8}, {x = 8, y = -7}, {x = 8, y = -8}, {x = 9, y = -7}, {x = -9, y = -6}, {x = -10, y = -5}, {x = 9, y = -6}, {x = 10, y = -5}, {x = -11, y = -3}, {x = -10, y = -4}, {x = 10, y = -4}, {x = 11, y = -3}, {x = -11, y = -2}, {x = -11, y = -1}, {x = 11, y = -1}, {x = 11, y = -2}, {x = -11, y = 0}, {x = -11, y = 1}, {x = 11, y = 1}, {x = 11, y = 0}, {x = -11, y = 2}, {x = -11, y = 3}, {x = 11, y = 3}, {x = 11, y = 2}, {x = -10, y = 5}, {x = -10, y = 4}, {x = 10, y = 5}, {x = 10, y = 4}, {x = -9, y = 7}, {x = -9, y = 6}, {x = -8, y = 7}, {x = 8, y = 7}, {x = 9, y = 7}, {x = 9, y = 6}, {x = -8, y = 8}, {x = -7, y = 8}, {x = -7, y = 9}, {x = -6, y = 9}, {x = 7, y = 8}, {x = 7, y = 9}, {x = 6, y = 9}, {x = 8, y = 8}, {x = -5, y = 10}, {x = -4, y = 10}, {x = -3, y = 11}, {x = -2, y = 11}, {x = -1, y = 11}, {x = 0, y = 11}, {x = 1, y = 11}, {x = 2, y = 11}, {x = 3, y = 11}, {x = 4, y = 10}, {x = 5, y = 10} }, [13] = { {x = -5, y = -11}, {x = -4, y = -11}, {x = -3, y = -12}, {x = -1, y = -12}, {x = -2, y = -12}, {x = 1, y = -12}, {x = 0, y = -12}, {x = 3, y = -12}, {x = 2, y = -12}, {x = 4, y = -11}, {x = 5, y = -11}, {x = -8, y = -9}, {x = -7, y = -10}, {x = -6, y = -10}, {x = 6, y = -10}, {x = 7, y = -10}, {x = 8, y = -9}, {x = -10, y = -7}, {x = -9, y = -8}, {x = 9, y = -8}, {x = 10, y = -7}, {x = -11, y = -5}, {x = -10, y = -6}, {x = 10, y = -6}, {x = 11, y = -5}, {x = -11, y = -4}, {x = -12, y = -3}, {x = 11, y = -4}, {x = 12, y = -3}, {x = -12, y = -1}, {x = -12, y = -2}, {x = 12, y = -1}, {x = 12, y = -2}, {x = -12, y = 1}, {x = -12, y = 0}, {x = 12, y = 1}, {x = 12, y = 0}, {x = -12, y = 3}, {x = -12, y = 2}, {x = 12, y = 3}, {x = 12, y = 2}, {x = -11, y = 5}, {x = -11, y = 4}, {x = 11, y = 4}, {x = 11, y = 5}, {x = -10, y = 7}, {x = -10, y = 6}, {x = 10, y = 6}, {x = 10, y = 7}, {x = -9, y = 8}, {x = -8, y = 9}, {x = 9, y = 8}, {x = 8, y = 9}, {x = -7, y = 10}, {x = -5, y = 11}, {x = -6, y = 10}, {x = -4, y = 11}, {x = 5, y = 11}, {x = 4, y = 11}, {x = 7, y = 10}, {x = 6, y = 10}, {x = -3, y = 12}, {x = -2, y = 12}, {x = -1, y = 12}, {x = 0, y = 12}, {x = 1, y = 12}, {x = 2, y = 12}, {x = 3, y = 12} }, [14] = { {x = -3, y = -13}, {x = -1, y = -13}, {x = -2, y = -13}, {x = 1, y = -13}, {x = 0, y = -13}, {x = 3, y = -13}, {x = 2, y = -13}, {x = -7, y = -11}, {x = -6, y = -11}, {x = -5, y = -12}, {x = -6, y = -12}, {x = -4, y = -12}, {x = 5, y = -12}, {x = 4, y = -12}, {x = 7, y = -11}, {x = 6, y = -11}, {x = 6, y = -12}, {x = -10, y = -9}, {x = -9, y = -9}, {x = -9, y = -10}, {x = -8, y = -10}, {x = 9, y = -9}, {x = 9, y = -10}, {x = 8, y = -10}, {x = 10, y = -9}, {x = -11, y = -7}, {x = -10, y = -8}, {x = 11, y = -7}, {x = 10, y = -8}, {x = -11, y = -6}, {x = -12, y = -6}, {x = -12, y = -5}, {x = 11, y = -6}, {x = 12, y = -6}, {x = 12, y = -5}, {x = -13, y = -3}, {x = -12, y = -4}, {x = 12, y = -4}, {x = 13, y = -3}, {x = -13, y = -2}, {x = -13, y = -1}, {x = 13, y = -1}, {x = 13, y = -2}, {x = -13, y = 0}, {x = -13, y = 1}, {x = 13, y = 1}, {x = 13, y = 0}, {x = -13, y = 2}, {x = -13, y = 3}, {x = 13, y = 3}, {x = 13, y = 2}, {x = -12, y = 5}, {x = -12, y = 4}, {x = 12, y = 5}, {x = 12, y = 4}, {x = -11, y = 6}, {x = -11, y = 7}, {x = -12, y = 6}, {x = 11, y = 7}, {x = 11, y = 6}, {x = 12, y = 6}, {x = -10, y = 8}, {x = -10, y = 9}, {x = -9, y = 9}, {x = 9, y = 9}, {x = 10, y = 9}, {x = 10, y = 8}, {x = -9, y = 10}, {x = -8, y = 10}, {x = -7, y = 11}, {x = -6, y = 11}, {x = 7, y = 11}, {x = 6, y = 11}, {x = 8, y = 10}, {x = 9, y = 10}, {x = -6, y = 12}, {x = -5, y = 12}, {x = -4, y = 12}, {x = -3, y = 13}, {x = -2, y = 13}, {x = -1, y = 13}, {x = 0, y = 13}, {x = 1, y = 13}, {x = 2, y = 13}, {x = 3, y = 13}, {x = 5, y = 12}, {x = 4, y = 12}, {x = 6, y = 12} }, [15] = { {x = -5, y = -13}, {x = -6, y = -13}, {x = -4, y = -13}, {x = -3, y = -14}, {x = -1, y = -14}, {x = -2, y = -14}, {x = 1, y = -14}, {x = 0, y = -14}, {x = 3, y = -14}, {x = 2, y = -14}, {x = 5, y = -13}, {x = 4, y = -13}, {x = 6, y = -13}, {x = -9, y = -11}, {x = -8, y = -11}, {x = -8, y = -12}, {x = -7, y = -12}, {x = 7, y = -12}, {x = 8, y = -12}, {x = 8, y = -11}, {x = 9, y = -11}, {x = -11, y = -9}, {x = -10, y = -10}, {x = 10, y = -10}, {x = 11, y = -9}, {x = -12, y = -7}, {x = -11, y = -8}, {x = -12, y = -8}, {x = 11, y = -8}, {x = 12, y = -8}, {x = 12, y = -7}, {x = -13, y = -5}, {x = -13, y = -6}, {x = 13, y = -5}, {x = 13, y = -6}, {x = -13, y = -4}, {x = -14, y = -3}, {x = 13, y = -4}, {x = 14, y = -3}, {x = -14, y = -2}, {x = -14, y = -1}, {x = 14, y = -1}, {x = 14, y = -2}, {x = -14, y = 0}, {x = -14, y = 1}, {x = 14, y = 1}, {x = 14, y = 0}, {x = -14, y = 2}, {x = -14, y = 3}, {x = 14, y = 3}, {x = 14, y = 2}, {x = -13, y = 4}, {x = -13, y = 5}, {x = 13, y = 5}, {x = 13, y = 4}, {x = -13, y = 6}, {x = -12, y = 7}, {x = 12, y = 7}, {x = 13, y = 6}, {x = -11, y = 9}, {x = -11, y = 8}, {x = -12, y = 8}, {x = 11, y = 8}, {x = 11, y = 9}, {x = 12, y = 8}, {x = -9, y = 11}, {x = -10, y = 10}, {x = -8, y = 11}, {x = 9, y = 11}, {x = 8, y = 11}, {x = 10, y = 10}, {x = -7, y = 12}, {x = -8, y = 12}, {x = -6, y = 13}, {x = -5, y = 13}, {x = -4, y = 13}, {x = 5, y = 13}, {x = 4, y = 13}, {x = 7, y = 12}, {x = 6, y = 13}, {x = 8, y = 12}, {x = -3, y = 14}, {x = -2, y = 14}, {x = -1, y = 14}, {x = 0, y = 14}, {x = 1, y = 14}, {x = 2, y = 14}, {x = 3, y = 14} }, [16] = { {x = -3, y = -15}, {x = -1, y = -15}, {x = -2, y = -15}, {x = 1, y = -15}, {x = 0, y = -15}, {x = 3, y = -15}, {x = 2, y = -15}, {x = -7, y = -13}, {x = -8, y = -13}, {x = -5, y = -14}, {x = -6, y = -14}, {x = -4, y = -14}, {x = 5, y = -14}, {x = 4, y = -14}, {x = 7, y = -13}, {x = 6, y = -14}, {x = 8, y = -13}, {x = -9, y = -12}, {x = -10, y = -11}, {x = 9, y = -12}, {x = 10, y = -11}, {x = -11, y = -10}, {x = -12, y = -9}, {x = 11, y = -10}, {x = 12, y = -9}, {x = -13, y = -7}, {x = -13, y = -8}, {x = 13, y = -7}, {x = 13, y = -8}, {x = -14, y = -6}, {x = -14, y = -5}, {x = 14, y = -5}, {x = 14, y = -6}, {x = -15, y = -3}, {x = -14, y = -4}, {x = 15, y = -3}, {x = 14, y = -4}, {x = -15, y = -2}, {x = -15, y = -1}, {x = 15, y = -1}, {x = 15, y = -2}, {x = -15, y = 0}, {x = -15, y = 1}, {x = 15, y = 1}, {x = 15, y = 0}, {x = -15, y = 2}, {x = -15, y = 3}, {x = 15, y = 3}, {x = 15, y = 2}, {x = -14, y = 5}, {x = -14, y = 4}, {x = 14, y = 5}, {x = 14, y = 4}, {x = -13, y = 7}, {x = -14, y = 6}, {x = 13, y = 7}, {x = 14, y = 6}, {x = -13, y = 8}, {x = -12, y = 9}, {x = 12, y = 9}, {x = 13, y = 8}, {x = -11, y = 10}, {x = -10, y = 11}, {x = 10, y = 11}, {x = 11, y = 10}, {x = -9, y = 12}, {x = -8, y = 13}, {x = -7, y = 13}, {x = 7, y = 13}, {x = 8, y = 13}, {x = 9, y = 12}, {x = -6, y = 14}, {x = -5, y = 14}, {x = -4, y = 14}, {x = -3, y = 15}, {x = -2, y = 15}, {x = -1, y = 15}, {x = 0, y = 15}, {x = 1, y = 15}, {x = 2, y = 15}, {x = 3, y = 15}, {x = 4, y = 14}, {x = 5, y = 14}, {x = 6, y = 14} } } for current_radius = 1, 16, 1 do global.fluid_explosion_schedule[#global.fluid_explosion_schedule][current_radius] = {} global.fluid_explosion_schedule[#global.fluid_explosion_schedule][current_radius].trigger_tick = game.tick + (current_radius * 8) local circle_coords = circle_coordinates[current_radius] circle_coords = shuffle(circle_coords) for index, tile_position in pairs(circle_coords) do local pos = {x = center_position.x + tile_position.x, y = center_position.y + tile_position.y} global.fluid_explosion_schedule[#global.fluid_explosion_schedule][current_radius][index] = {x = pos.x, y = pos.y} end end entity.die('player') end local function on_entity_damaged(event) local entity = event.entity if not entity.valid then return end if not entity.health then return end if not container_types[entity.type] then return end if not entity.fluidbox[1] then return end if not fluid_damages[entity.fluidbox[1].name] then return end if entity.health > entity.prototype.max_health * 0.75 then return end if math.random(1, 3) == 1 or entity.health <= 0 then create_explosion_schedule(entity) return end end local function on_tick() if global.fluid_explosion_schedule then local tick = game.tick local explosion_schedule_is_alive = false for explosion_index = 1, #global.fluid_explosion_schedule, 1 do if #global.fluid_explosion_schedule[explosion_index] > 0 then explosion_schedule_is_alive = true for radius = 1, #global.fluid_explosion_schedule[explosion_index], 1 do if global.fluid_explosion_schedule[explosion_index][radius].trigger_tick == tick then for tile_index = 1, #global.fluid_explosion_schedule[explosion_index][radius], 1 do local continue_explosion = process_explosion_tile(global.fluid_explosion_schedule[explosion_index][radius][tile_index], explosion_index, radius) if not continue_explosion then global.fluid_explosion_schedule[explosion_index] = {} break end end if radius == #global.fluid_explosion_schedule[explosion_index] then global.fluid_explosion_schedule[explosion_index] = {} end break end end end end if not explosion_schedule_is_alive then global.fluid_explosion_schedule = nil end end end Event.add(defines.events.on_entity_damaged, on_entity_damaged) Event.add(defines.events.on_tick, on_tick)