local Public = {} function Public.clear_enemies(position, surface, radius) --log("clear_enemies {" .. position.x .. "," .. position.y .. "}") -- clear enemies for _, e in pairs(surface.find_entities_filtered({force = 'enemy', type = {'unit-spawner', 'unit', 'turret'}, position = position, radius = radius})) do e.destroy() end -- clear gun turrets for _, e in pairs(surface.find_entities_filtered({force = 'enemy', name = {'gun-turret'}, position = position, radius = radius})) do e.destroy() end end function Public.clear_units(position, surface, radius) --log("clear_units {" .. position.x .. "," .. position.y .. "}") -- clear units for _, e in pairs(surface.find_entities_filtered({force = 'enemy', type = {'unit'}, position = position, radius = radius})) do e.destroy() end end function Public.clear_biters(position, surface, radius) --log("clear_units {" .. position.x .. "," .. position.y .. "}") -- clear biters for _, e in pairs( surface.find_entities_filtered({force = 'enemy', name = {'small-biter', 'medium-biter', 'big-biter', 'behemoth-biter'}, position = position, radius = radius}) ) do e.destroy() end end function Public.clear_spitters(position, surface, radius) --log("clear_units {" .. position.x .. "," .. position.y .. "}") -- clear spitters for _, e in pairs( surface.find_entities_filtered({force = 'enemy', name = {'small-spitter', 'medium-spitter', 'big-spitter', 'behemoth-spitter'}, position = position, radius = radius}) ) do e.destroy() end end function Public.clear_nests(position, surface, radius) --log("clear_unit_spawners {" .. position.x .. "," .. position.y .. "}") -- clear enemies for _, e in pairs(surface.find_entities_filtered({force = 'enemy', type = {'unit-spawner'}, position = position, radius = radius})) do e.destroy() end end function Public.clear_worms(position, surface, radius) --log("clear_turrets {" .. position.x .. "," .. position.y .. "}") -- clear enemies for _, e in pairs(surface.find_entities_filtered({force = 'enemy', type = {'turret'}, position = position, radius = radius})) do e.destroy() end end function Public.clear_gun_turrets(position, surface, radius) --log("clear_gun_turrets {" .. position.x .. "," .. position.y .. "}") -- clear gun turrets for _, e in pairs(surface.find_entities_filtered({force = 'enemy', name = {'gun-turret'}, position = position, radius = radius})) do e.destroy() end end return Public