local event = require 'utils.event' local main_caption = " --Hunger Games Mode-- " local sub_caption = "Deep in the meadow, hidden far away." local info = [[ Create / Join a group to play!! Use the [Group] button! Use /s yourmessage in chat for global chat. Anything goes. No rules. ]] local function create_map_intro(player) if player.gui.left["map_intro_frame"] then player.gui.left["map_intro_frame"].destroy() end local frame = player.gui.left.add {type = "frame", name = "map_intro_frame", direction = "vertical"} local t = frame.add {type = "table", column_count = 1} local tt = t.add {type = "table", column_count = 3} local l = tt.add {type = "label", caption = main_caption} l.style.font = "heading-1" l.style.font_color = {r=35, g=130, b=60} l.style.top_padding = 6 l.style.bottom_padding = 6 local l = tt.add {type = "label", caption = sub_caption} l.style.font = "heading-2" l.style.font_color = {r=0.75, g=0.75, b=0.2} l.style.minimal_width = 280 local b = tt.add {type = "button", caption = "X", name = "close_map_intro_frame"} b.style.font = "heading-1" b.style.minimal_height = 30 b.style.minimal_width = 30 b.style.top_padding = 2 b.style.left_padding = 4 b.style.right_padding = 4 b.style.bottom_padding = 2 local frame = frame.add {type = "frame"} local l = frame.add {type = "label", caption = info} l.style.single_line = false l.style.font = "heading-3" l.style.font_color = {r=0.95, g=0.95, b=0.95} l.style.minimal_width = 500 end local function on_player_joined_game(event) local player = game.players[event.player_index] create_map_intro(player) end local function on_gui_click(event) if not event then return end if not event.element then return end if not event.element.valid then return end local player = game.players[event.player_index] if event.element.name == "close_map_intro_frame" then player.gui.left["map_intro_frame"].destroy() end end event.add(defines.events.on_player_joined_game, on_player_joined_game) event.add(defines.events.on_gui_click, on_gui_click)