--luacheck: ignore -- crossing -- by mewmew -- local event = require 'utils.event' local math_random = math.random local insert = table.insert local map_functions = require 'tools.map_functions' local simplex_noise = require 'utils.simplex_noise' local simplex_noise = simplex_noise.d2 local function on_player_joined_game(event) local player = game.players[event.player_index] if player.online_time < 1 then player.insert({name = 'pistol', count = 1}) player.insert({name = 'raw-fish', count = 1}) player.insert({name = 'firearm-magazine', count = 16}) player.insert({name = 'iron-plate', count = 32}) pos = player.character.surface.find_non_colliding_position('character', {0, -40}, 50, 1) game.forces.player.set_spawn_position(pos, player.character.surface) player.teleport(pos, player.character.surface) end end local function on_chunk_generated(event) local surface = game.surfaces[1] local seed = game.surfaces[1].map_gen_settings.seed if event.surface.name ~= surface.name then return end local left_top = event.area.left_top local entities = surface.find_entities_filtered({area = event.area, name = {'iron-ore', 'copper-ore', 'coal', 'stone'}}) for _, entity in pairs(entities) do entity.destroy() end if left_top.x > 128 then if not global.spawn_ores_generated then map_functions.draw_noise_tile_circle({x = 0, y = 0}, 'water', surface, 24) global.spawn_ores_generated = true end end if left_top.x < 64 and left_top.x > -64 then for x = 0, 31, 1 do for y = 0, 31, 1 do local pos = {x = left_top.x + x, y = left_top.y + y} local noise_1 = simplex_noise(pos.x * 0.02, pos.y * 0.02, seed) if pos.x > -80 + (noise_1 * 8) and pos.x < 80 + (noise_1 * 8) then local tile = surface.get_tile(pos) if tile.name == 'water' or tile.name == 'deepwater' then surface.set_tiles({{name = 'grass-2', position = pos}}) end end if pos.x > -14 + (noise_1 * 8) and pos.x < 14 + (noise_1 * 8) then if pos.y > 0 then surface.create_entity({name = 'stone', position = pos, amount = 1 + pos.y * 0.5}) else surface.create_entity({name = 'coal', position = pos, amount = 1 + pos.y * -1 * 0.5}) end end end end end if left_top.y < 64 and left_top.y > -64 then for x = 0, 31, 1 do for y = 0, 31, 1 do local pos = {x = left_top.x + x, y = left_top.y + y} local noise_1 = simplex_noise(pos.x * 0.015, pos.y * 0.015, seed) if pos.y > -80 + (noise_1 * 8) and pos.y < 80 + (noise_1 * 8) then local tile = surface.get_tile(pos) if tile.name == 'water' or tile.name == 'deepwater' then surface.set_tiles({{name = 'grass-2', position = pos}}) end end if pos.y > -14 + (noise_1 * 8) and pos.y < 14 + (noise_1 * 8) then if pos.x > 0 then surface.create_entity({name = 'copper-ore', position = pos, amount = 1 + pos.x * 0.5}) else surface.create_entity({name = 'iron-ore', position = pos, amount = 1 + pos.x * -1 * 0.5}) end end end end end end local biter_building_inhabitants = { [1] = {{'small-biter', 8, 16}}, [2] = {{'small-biter', 12, 24}}, [3] = {{'small-biter', 8, 16}, {'medium-biter', 1, 2}}, [4] = {{'small-biter', 4, 8}, {'medium-biter', 4, 8}}, [5] = {{'small-biter', 3, 5}, {'medium-biter', 8, 12}}, [6] = {{'small-biter', 3, 5}, {'medium-biter', 5, 7}, {'big-biter', 1, 2}}, [7] = {{'medium-biter', 6, 8}, {'big-biter', 3, 5}}, [8] = {{'medium-biter', 2, 4}, {'big-biter', 6, 8}}, [9] = {{'medium-biter', 2, 3}, {'big-biter', 7, 9}}, [10] = {{'big-biter', 4, 8}, {'behemoth-biter', 3, 4}} } local function on_entity_died(event) if event.entity.name == 'biter-spawner' or event.entity.name == 'spitter-spawner' then local e = math.ceil(game.forces.enemy.evolution_factor * 10, 0) for _, t in pairs(biter_building_inhabitants[e]) do for x = 1, math.random(t[2], t[3]), 1 do local p = event.entity.surface.find_non_colliding_position(t[1], event.entity.position, 6, 1) if p then event.entity.surface.create_entity {name = t[1], position = p} end end end end end event.add(defines.events.on_chunk_generated, on_chunk_generated) event.add(defines.events.on_player_joined_game, on_player_joined_game) event.add(defines.events.on_entity_died, on_entity_died)