local event = require 'utils.event' local main_caption = " --Fish Defender-- " local sub_caption = " *blb blubby blub* " local info = [[ The biters have catched the scent of fish in the market. Fend them off as long as possible! The Market will gladly take any coin you might find. Defending with your character will earn you alot more coins. ]] local function create_map_intro(player) local frame = player.gui.left.add {type = "frame", name = "map_intro_frame", direction = "vertical"} local t = frame.add {type = "table", column_count = 1} local tt = t.add {type = "table", column_count = 3} local l = tt.add {type = "label", caption = main_caption} l.style.font = "default-frame" l.style.font_color = {r=0.11, g=0.8, b=0.44} l.style.top_padding = 6 l.style.bottom_padding = 6 local l = tt.add {type = "label", caption = sub_caption} l.style.font = "default" l.style.font_color = {r=0.33, g=0.66, b=0.9} l.style.minimal_width = 280 local b = tt.add {type = "button", caption = "X", name = "close_map_intro_frame", align = "right"} b.style.font = "default" b.style.minimal_height = 30 b.style.minimal_width = 30 b.style.top_padding = 2 b.style.left_padding = 4 b.style.right_padding = 4 b.style.bottom_padding = 2 local tt = t.add {type = "table", column_count = 1} local frame = t.add {type = "frame"} local l = frame.add {type = "label", caption = info} l.style.single_line = false l.style.font_color = {r=0.95, g=0.95, b=0.95} end local function on_player_joined_game(event) local player = game.players[event.player_index] if player.online_time < 36000 then create_map_intro(player) end end local function on_gui_click(event) if not event then return end if not event.element then return end if not event.element.valid then return end local player = game.players[event.element.player_index] if event.element.name == "close_map_intro_frame" then player.gui.left["map_intro_frame"].destroy() end end event.add(defines.events.on_player_joined_game, on_player_joined_game) event.add(defines.events.on_gui_click, on_gui_click)