-- Disables all hand-crafting recipes and spawns a assembling-machine-2 close to spawn --- by Quadrum -- "would make it so there is only 1 crafting machine that can not be mined and players have to fight over what it is making in the beginning" ~mewmew local function disable_recipe(recipe, force) force.set_hand_crafting_disabled_for_recipe(recipe.name, 1) end local function on_player_joined_game() if game.tick == 0 then local surface = game.surfaces[1] local power_source = surface.create_entity({name = 'solar-panel', position = {x = -4, y = 3}, force = 'player'}) power_source.destructible = false power_source.minable = true local power_pole = surface.create_entity({name = 'small-electric-pole', position = {x = -4, y = 1}, force = 'player'}) power_pole.destructible = false power_pole.minable = true local assembler = surface.create_entity({name = 'assembling-machine-2', position = {x = -4, y = -1}, force = 'player'}) assembler.destructible = false assembler.minable = false assembler.operable = true end end local function on_pre_player_crafted_item(event) local recipe = event.recipe local player = game.players[event.player_index] local count = event.queued_count player.cancel_crafting({index = 1, count = count}) disable_recipe(recipe, player.force) end local Event = require 'utils.event' Event.add(defines.events.on_player_joined_game, on_player_joined_game) Event.add(defines.events.on_pre_player_crafted_item, on_pre_player_crafted_item)