local Poll = { send_poll_result_to_discord = function() end } local Token = require 'utils.token' local Server = require 'utils.server' --- This module is for the web server to call functions and raise events. -- Not intended to be called by scripts. -- Needs to be in the _G table so it can be accessed by the web server. ServerCommands = {} ServerCommands.get_poll_result = Poll.send_poll_result_to_discord function ServerCommands.raise_callback(func_token, data) local func = Token.get(func_token) func(data) end ServerCommands.raise_data_set = Server.raise_data_set ServerCommands.get_tracked_data_sets = Server.get_tracked_data_sets function ServerCommands.server_started() script.raise_event(Server.events.on_server_started, {}) end ServerCommands.set_time = Server.set_time ServerCommands.set_ups = Server.set_ups ServerCommands.get_ups = Server.get_ups ServerCommands.export_stats = Server.export_stats ServerCommands.set_start_data = Server.set_start_data ServerCommands.query_online_players = Server.query_online_players local SC_Interface = { get_ups = function() return ServerCommands.get_ups() end, set_ups = function(tick) if tick then ServerCommands.set_ups(tick) else error("Remote call parameter to ServerCommands set_ups can't be nil.") end end } if not remote.interfaces['ServerCommands'] then remote.add_interface('ServerCommands', SC_Interface) end return ServerCommands