local table_shuffle_table = table.shuffle_table local table_insert = table.insert local table_remove = table.remove local math_random = math.random local math_abs = math.abs local math_sqrt = math.sqrt local math_floor = math.floor local ores = {"iron-ore", "iron-ore", "iron-ore", "iron-ore", "copper-ore", "copper-ore", "copper-ore","coal", "coal","stone", "stone"} local worms = {} for _ = 1, 64, 1 do table_insert(worms, "small") end for _ = 1, 8, 1 do table_insert(worms, "medium") end for _ = 1, 4, 1 do table_insert(worms, "big") end for _ = 1, 1, 1 do table_insert(worms, "behemoth") end local size_of_worms = #worms local function doom(surface, room) for _, tile in pairs(room.path_tiles) do surface.set_tiles({{name = "refined-concrete", position = tile.position}}, true) end if #room.room_tiles > 1 then table_shuffle_table(room.room_tiles) end for key, tile in pairs(room.room_tiles) do surface.set_tiles({{name = "red-refined-concrete", position = tile.position}}, true) if math_random(1, 480) == 1 then surface.create_entity({name = ores[math_random(1, #ores)], position = tile.position, amount = 99999999}) end if math_random(1, 32) == 1 then local turret_name = worms[math_random(1, size_of_worms)] .. "-worm-turret" surface.create_entity({name = turret_name, position = tile.position}) end if key % 16 == 0 and math_random(1, 2) == 1 then surface.create_entity({name = "biter-spawner", position = tile.position}) end end if room.center then if math_random(1, 5) == 1 then local r = math_floor(math_sqrt(#room.room_tiles) * 0.15) + 1 for x = r * -1, r, 1 do for y = r * -1, r, 1 do local p = {room.center.x + x, room.center.y + y} surface.set_tiles({{name = "deepwater-green", position = p}}) if math_random(1, 9) == 1 then surface.create_entity({name = "fish", position = p}) end end end end end if #room.room_border_tiles > 1 then table_shuffle_table(room.room_border_tiles) end for key, tile in pairs(room.room_border_tiles) do surface.set_tiles({{name = "black-refined-concrete", position = tile.position}}, true) if key < 9 then surface.create_entity({name = "rock-big", position = tile.position}) end end end return doom