local event = require 'utils.event' local function jail(player) end local function free(player) end local function on_marked_for_deconstruction(event) local player = game.players[event.player_index] if player.admin == true then return end local playtime = player.online_time if global.player_totals then if global.player_totals[player.name] then playtime = player.online_time + global.player_totals[player.name][1] end end if playtime < 2592000 then event.entity.cancel_deconstruction(game.players[event.player_index].force.name) player.print("You have not grown accustomed to this technology yet.", { r=0.22, g=0.99, b=0.99}) end end local function on_player_ammo_inventory_changed(event) local player = game.players[event.player_index] if player.admin == true then return end local playtime = player.online_time if global.player_totals then if global.player_totals[player.name] then playtime = player.online_time + global.player_totals[player.name][1] end end if playtime < 1296000 then local nukes = player.remove_item({name="atomic-bomb", count=1000}) if nukes > 0 then player.surface.spill_item_stack(player.position, {name = "atomic-bomb", count = nukes}, false) player.print("You have not grown accustomed to this technology yet.", { r=0.22, g=0.99, b=0.99}) end end end local function on_console_command(event) if event.command ~= "silent-command" then return end if not event.player_index then return end local player = game.players[event.player_index] for _, p in pairs(game.connected_players) do if p.admin == true and p.name ~= player.name then p.print(player.name .. " did a silent-command: " .. event.parameters, { r=0.22, g=0.99, b=0.99}) end end end local function on_player_built_tile(event) local placed_tiles = event.tiles local player = game.players[event.player_index] --landfill history-- if placed_tiles[1].old_tile.name == "deepwater" or placed_tiles[1].old_tile.name == "water" or placed_tiles[1].old_tile.name == "water-green" then if not global.landfill_history then global.landfill_history = {} end if #global.landfill_history > 999 then global.landfill_history = {} end local str = player.name .. " placed landfill at X:" str = str .. placed_tiles[1].position.x str = str .. " Y:" str = str .. placed_tiles[1].position.y table.insert(global.landfill_history, str) end end local function on_built_entity(event) if event.created_entity.type == "entity-ghost" then local player = game.players[event.player_index] if player.admin == true then return end local playtime = player.online_time if global.player_totals then if global.player_totals[player.name] then playtime = player.online_time + global.player_totals[player.name][1] end end if playtime < 1296000 then event.created_entity.destroy() player.print("You have not grown accustomed to this technology yet.", { r=0.22, g=0.99, b=0.99}) if global.score then if global.score[player.force.name] then if global.score[player.force.name].players[player.name] then global.score[player.force.name].players[player.name].built_entities = global.score[player.force.name].players[player.name].built_entities - 1 end end end end end end event.add(defines.events.on_built_entity, on_built_entity) event.add(defines.events.on_player_built_tile, on_player_built_tile) event.add(defines.events.on_console_command, on_console_command) event.add(defines.events.on_player_ammo_inventory_changed, on_player_ammo_inventory_changed) event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)