-------requires on_tick_schedule local function create_projectile(surface, pos, projectile) surface.create_entity({ name = projectile, position = pos, force = "enemy", target = pos, speed = 1 }) end local function omegakaboom(surface, center_pos, projectile, radius, density) local positions = {} for x = radius * -1, radius, 1 do for y = radius * -1, radius, 1 do local pos = {x = center_pos.x + x, y = center_pos.y + y} local distance_to_center = math.ceil(math.sqrt((pos.x - center_pos.x)^2 + (pos.y - center_pos.y)^2)) if distance_to_center < radius and math.random(1,100) < density then if not positions[distance_to_center] then positions[distance_to_center] = {} end positions[distance_to_center][#positions[distance_to_center] + 1] = pos end end end if #positions == 0 then return end local t = 1 for i1, pos_list in pairs(positions) do for i2, pos in pairs(pos_list) do if not global.on_tick_schedule[game.tick + t] then global.on_tick_schedule[game.tick + t] = {} end global.on_tick_schedule[game.tick + t][#global.on_tick_schedule[game.tick + t] + 1] = { func = create_projectile, args = {surface, pos, projectile} } end t = t + 4 end end return omegakaboom