--Flamethrower Turret Nerf local function on_research_finished(event) local research = event.research local force_name = research.force.name if research.name == "military" then if not global.flamethrower_damage then global.flamethrower_damage = {} end global.flamethrower_damage[force_name] = -0.50 game.forces[force_name].set_turret_attack_modifier("flamethrower-turret", global.flamethrower_damage[force_name]) game.forces[force_name].set_ammo_damage_modifier("flamethrower", global.flamethrower_damage[force_name]) end if string.sub(research.name, 0, 18) == "refined-flammables" then global.flamethrower_damage[force_name] = global.flamethrower_damage[force_name] + 0.10 game.forces[force_name].set_turret_attack_modifier("flamethrower-turret", global.flamethrower_damage[force_name]) game.forces[force_name].set_ammo_damage_modifier("flamethrower", global.flamethrower_damage[force_name]) end end local event = require 'utils.event' event.add(defines.events.on_research_finished, on_research_finished)