local event = require 'utils.event' local radius = 32 local function on_player_used_capsule(event) if not global.laser_pointer_unlocked then return end local player = game.players[event.player_index] local position = event.position local used_item = event.item if used_item.name ~= "artillery-targeting-remote" then return end for _, unit in pairs(player.surface.find_enemy_units(position, radius, "player")) do if math.random(1,2) == 1 then unit.set_command({ type = defines.command.go_to_location, destination = position, radius = 2, distraction = defines.distraction.none, pathfind_flags = { allow_destroy_friendly_entities = false, prefer_straight_paths = false, low_priority = false } }) end end end event.add(defines.events.on_player_used_capsule, on_player_used_capsule)