local RPG = require 'modules.rpg.table' local Utils = require 'utils.core' local Color = require 'utils.color_presets' local round = math.round local validate_args = function(data) local player = data.player local target = data.target local rpg_t = data.rpg_t if not target then return false end if not target.valid then return false end if not target.character then return false end if not target.connected then return false end if not game.players[target.index] then return false end if not player then return false end if not player.valid then return false end if not player.character then return false end if not player.connected then return false end if not game.players[player.index] then return false end if not target or not game.players[target.index] then Utils.print_to(player, 'Invalid name.') return false end if not rpg_t[target.index] then Utils.print_to(player, 'Invalid target.') return false end return true end local print_stats = function(target, tbl) if not target then return end if not tbl then return end local t = tbl[target.index] local level = t.level local xp = round(t.xp) local strength = t.strength local magicka = t.magicka local dexterity = t.dexterity local vitality = t.vitality local output = '[color=blue]' .. target.name .. '[/color] has the following stats: \n' output = output .. '[color=green]Level:[/color] ' .. level .. '\n' output = output .. '[color=green]XP:[/color] ' .. xp .. '\n' output = output .. '[color=green]Strength:[/color] ' .. strength .. '\n' output = output .. '[color=green]Magic:[/color] ' .. magicka .. '\n' output = output .. '[color=green]Dexterity:[/color] ' .. dexterity .. '\n' output = output .. '[color=green]Vitality:[/color] ' .. vitality return output end commands.add_command( 'stats', 'Check what stats a user has!', function(cmd) local player = game.player if not player or not player.valid then return end local param = cmd.parameter local target = game.players[param] if not target or not target.valid then return end local rpg_t = RPG.get('rpg_t') local data = { player = player, target = target, rpg_t = rpg_t } if validate_args(data) then local msg = print_stats(target, rpg_t) player.play_sound {path = 'utility/scenario_message', volume_modifier = 1} player.print(msg) else player.print('Please type a name of a player who is connected.', Color.warning) end end )