local Event = require 'utils.event' local radius = 16 local targets = {} for x = radius * -1, radius, 1 do for y = radius * -1, radius, 1 do if math.sqrt(x ^ 2 + y ^ 2) <= radius then targets[#targets + 1] = {x = x, y = y} end end end local function on_entity_died(event) if not event.entity.valid then return end if event.entity.type ~= 'unit-spawner' then return end for _ = 1, math.random(64, 128) do local i = math.random(1, #targets) event.entity.surface.create_entity( { name = 'acid-stream-worm-medium', position = event.entity.position, force = event.entity.force.name, source = event.entity.position, target = {x = event.entity.position.x + targets[i].x, y = event.entity.position.y + targets[i].y}, max_range = radius, speed = 0.001 } ) end end Event.add(defines.events.on_entity_died, on_entity_died)