--anarchy mode map -- by mewmew -- require "maps.hunger_games_map_intro" require "modules.hunger_games" require "modules.dynamic_player_spawn" local simplex_noise = require 'utils.simplex_noise' simplex_noise = simplex_noise.d2 local event = require 'utils.event' local table_insert = table.insert local math_random = math.random local map_functions = require "tools.map_functions" local function on_player_joined_game(event) local player = game.players[event.player_index] if not global.map_init_done then game.map_settings.enemy_expansion.enabled = false game.map_settings.enemy_evolution.time_factor = 0 game.map_settings.enemy_evolution.pollution_factor = 0 --game.map_settings.pollution.enabled = false global.map_init_done = true end if player.online_time == 0 then player.insert{name = 'iron-plate', count = 32} end end local function on_chunk_generated(event) local surface = event.surface local left_top = event.area.left_top --[[ local entities = surface.find_entities_filtered({area = event.area, force = "enemy"}) for _, entity in pairs(entities) do entity.destroy() end local entities = {} ]] for x = 0, 31, 1 do for y = 0, 31, 1 do local pos = {x = left_top.x + x, y = left_top.y + y} if math_random(1, 60000) == 1 then map_functions.draw_entity_circle(pos, "stone", surface, 6, true, 1000000) map_functions.draw_entity_circle(pos, "coal", surface, 12, true, 1000000) map_functions.draw_entity_circle(pos, "copper-ore", surface, 18, true, 1000000) map_functions.draw_entity_circle(pos, "iron-ore", surface, 24, true, 1000000) map_functions.draw_noise_tile_circle(pos, "water", surface, 4) end --[[ if math_random(1, 75000) == 1 and pos.x^2 + pos.y^2 > 60000 then if surface.can_place_entity({name = "biter-spawner", position = pos}) then if math_random(1, 4) == 1 then table_insert(entities, {name = "spitter-spawner", position = pos}) else table_insert(entities, {name = "biter-spawner", position = pos}) end end end ]] end end --[[ for _, entity in pairs(entities) do surface.create_entity(entity) end ]] if not global.spawn_generated and left_top.x <= -96 then map_functions.draw_noise_tile_circle({x = 0, y = 0}, "stone-path", surface, 21) map_functions.draw_noise_tile_circle({x = 0, y = 0}, "concrete", surface, 7) global.spawn_generated = true end end event.add(defines.events.on_player_joined_game, on_player_joined_game) event.add(defines.events.on_chunk_generated, on_chunk_generated)