local event = require 'utils.event' local message_color = {r = 0.5, g = 0.3, b = 1} local brain = { [1] = {"Our Discord server is at https://getcomfy.eu/discord"}, [2] = {"Need an admin? Type @Mods in game chat to notify moderators,", "or put a message in the discord help channel."} } local links = { ["discord"] = brain[1], ["admin"] = brain[2], ["administrator"] = brain[2], ["mod"] = brain[2], ["moderator"] = brain[2], ["grief"] = brain[2], ["troll"] = brain[2], ["trolling"] = brain[2], ["stealing"] = brain[2], ["stole"] = brain[2], ["griefer"] = brain[2], ["greifer"] = brain[2] } local function on_player_created(event) local player = game.players[event.player_index] player.print("Join the comfy discord >> getcomfy.eu/discord", message_color) end commands.add_command( 'trust', 'Promotes a player to the global.trusted_players', function(cmd) local player = game.player local target_player = game.players[cmd.parameter] local p if player then p = player.print if not player.admin then p("You're not admin!", {r = 1, g = 0.5, b = 0.1}) return end else p = log end if target_player ~= nil then if global.trusted_players[target_player.name] == true then game.print(target_player.name .. " is already trusted!") return end global.trusted_players[target_player.name] = true game.print(target_player.name .. " is now a trusted player.", {r=0.22, g=0.99, b=0.99}) for _, a in pairs(game.connected_players) do if a.admin == true then a.print("[ADMIN]: " .. a.name .. " trusted " .. target_player.name, {r = 1, g = 0.5, b = 0.1}) end end end end ) commands.add_command( 'untrust', 'Demotes a player to the global.trusted_players', function(cmd) local player = game.player local target_player = game.players[cmd.parameter] local p if player then p = player.print if not player.admin then p("You're not admin!", {r = 1, g = 0.5, b = 0.1}) return end else p = log end if target_player ~= nil then if global.trusted_players[target_player.name] == false then game.print(target_player.name .. " is already untrusted!") return end global.trusted_players[target_player.name] = false game.print(target_player.name .. " is now untrusted.", {r=0.22, g=0.99, b=0.99}) for _, a in pairs(game.connected_players) do if a.admin == true then a.print("[ADMIN]: " .. a.name .. " untrusted " .. target_player.name, {r = 1, g = 0.5, b = 0.1}) end end end end ) local function process_bot_answers(event) local player = game.players[event.player_index] if player.admin == true then return end local message = event.message message = string.lower(message) for word in string.gmatch(message, "%g+") do if links[word] then local player = game.players[event.player_index] for _, bot_answer in pairs(links[word]) do player.print(bot_answer, message_color) end return end end end local function on_console_chat(event) if not event.player_index then return end process_bot_answers(event) end --share vision of silent-commands with other admins local function on_console_command(event) if event.command ~= "silent-command" then return end if not event.player_index then return end local player = game.players[event.player_index] for _, p in pairs(game.connected_players) do if p.admin == true and p.name ~= player.name then p.print(player.name .. " did a silent-command: " .. event.parameters, {r=0.22, g=0.99, b=0.99}) end end end event.add(defines.events.on_player_created, on_player_created) event.add(defines.events.on_console_chat, on_console_chat) event.add(defines.events.on_console_command, on_console_command)