-- This file is part of thesixthroc's Pirate Ship softmod, licensed under GPLv3 and stored at https://github.com/danielmartin0/ComfyFactorio-Pirates. local Memory = require 'maps.pirates.memory' -- local Math = require 'maps.pirates.math' local Balance = require 'maps.pirates.balance' local Common = require 'maps.pirates.common' local CoreData = require 'maps.pirates.coredata' -- local Utils = require 'maps.pirates.utils_local' local _inspect = require 'utils.inspect'.inspect local SurfacesCommon = require 'maps.pirates.surfaces.common' local Public = {} local enum = { INITIAL = 'Initial', SECONDARY = 'Secondary', } Public.enum = enum Public.Data = {} -- local enum_boat = Boats.enum -- Public.enum_boat = enum_boat Public.Data.width = 92 Public.Data.height = 46 Public.Data.loco_offset = {x = -2, y = 0} -- Public.Data.loco_offset = {x = 18, y = 0} -- Public.Data.display_name = 'Ship\'s Hold' Public.Data.downstairs_pole_positions = { {x = -1, y = -5}, {x = -1, y = 5}, } Public.Data.downstairs_fluid_storage_positions = { {x = -31.5, y = -21.5}, {x = -31.5, y = 21.5}, } Public.Data.helper_text_rendering_positions = { {x = -46.5, y = -3.5}, {x = 46.5, y = -3.5}, {x = -46.5, y = 2.5}, {x = 46.5, y = 2.5}, } Public[enum.INITIAL] = {} Public[enum.INITIAL].Data = {} Public[enum.INITIAL].Data.hold_whitebelts_lrtp_order = { {x = -19.5, y = -21.5, direction = defines.direction.north, type = 'output'}, {x = -18.5, y = -21.5, direction = defines.direction.north, type = 'output'}, {x = -17.5, y = -21.5, direction = defines.direction.north, type = 'output'}, {x = -16.5, y = -21.5, direction = defines.direction.north, type = 'output'}, {x = 16.5, y = -21.5, direction = defines.direction.north, type = 'output'}, {x = 17.5, y = -21.5, direction = defines.direction.north, type = 'output'}, {x = 18.5, y = -21.5, direction = defines.direction.north, type = 'output'}, {x = 19.5, y = -21.5, direction = defines.direction.north, type = 'output'}, {x = -44.5, y = -3.5, direction = defines.direction.west, type = 'output'}, {x = 44.5, y = -3.5, direction = defines.direction.east, type = 'output'}, {x = -44.5, y = -2.5, direction = defines.direction.west, type = 'output'}, {x = 44.5, y = -2.5, direction = defines.direction.east, type = 'output'}, {x = -44.5, y = 2.5, direction = defines.direction.west, type = 'input'}, {x = 44.5, y = 2.5, direction = defines.direction.east, type = 'input'}, {x = -44.5, y = 3.5, direction = defines.direction.west, type = 'input'}, {x = 44.5, y = 3.5, direction = defines.direction.east, type = 'input'}, {x = -19.5, y = 21.5, direction = defines.direction.south, type = 'input'}, {x = -18.5, y = 21.5, direction = defines.direction.south, type = 'input'}, {x = -17.5, y = 21.5, direction = defines.direction.south, type = 'input'}, {x = -16.5, y = 21.5, direction = defines.direction.south, type = 'input'}, {x = 16.5, y = 21.5, direction = defines.direction.south, type = 'input'}, {x = 17.5, y = 21.5, direction = defines.direction.south, type = 'input'}, {x = 18.5, y = 21.5, direction = defines.direction.south, type = 'input'}, {x = 19.5, y = 21.5, direction = defines.direction.south, type = 'input'}, } Public[enum.SECONDARY] = {} Public[enum.SECONDARY].Data = {} Public[enum.SECONDARY].Data.hold_whitebelts_lrtp_order = { {x = -44.5, y = -3.5, direction = defines.direction.west, type = 'output'}, {x = 44.5, y = -3.5, direction = defines.direction.east, type = 'output'}, {x = -44.5, y = -2.5, direction = defines.direction.west, type = 'output'}, {x = 44.5, y = -2.5, direction = defines.direction.east, type = 'output'}, {x = -44.5, y = 2.5, direction = defines.direction.west, type = 'input'}, {x = 44.5, y = 2.5, direction = defines.direction.east, type = 'input'}, {x = -44.5, y = 3.5, direction = defines.direction.west, type = 'input'}, {x = 44.5, y = 3.5, direction = defines.direction.east, type = 'input'}, } Public.Data.boxes_bp = [[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]] Public.Data.boxes_bp_offset = {x = 0, y = 0} Public.Data.surfacename_rendering_pos = {x = Public.Data.loco_offset.x, y = -Public.Data.height/2 - 5} function Public.get_hold_surface_name(nth) nth = nth or 1 local memory = Memory.get_crew_memory() local subtype = (nth == 1) and enum.INITIAL or enum.SECONDARY return SurfacesCommon.encode_surface_name(memory.id, nth, SurfacesCommon.enum.HOLD, subtype) end function Public.get_hold_surface(nth) nth = nth or 1 local name = Public.get_hold_surface_name(nth) if name and game.surfaces[name] and game.surfaces[name].valid then return game.surfaces[name] end end function Public.create_hold_surface(nth) local memory = Memory.get_crew_memory() local boat = memory.boat local width = Public.Data.width local height = Public.Data.height local map_gen_settings = Common.default_map_gen_settings(width, height) map_gen_settings.autoplace_settings.decorative.treat_missing_as_default = false local holdname = Public.get_hold_surface_name(nth) if not holdname then log(_inspect{'holdname is nil? here some stuff:', memory.id, nth, SurfacesCommon.enum.HOLD}) end local surface = game.create_surface(holdname, map_gen_settings) surface.freeze_daytime = true surface.daytime = 0.3 surface.show_clouds = false surface.solar_power_multiplier = 0 -- more here Common.ensure_chunks_at(surface, {x = 0, y = 0}, 5) local subtype = nth == 1 and enum.INITIAL or enum.SECONDARY local whitebelts_table, whitebelts_data if (not boat.hold_whitebelts) then boat.hold_whitebelts = {} end boat.hold_whitebelts[nth] = {} whitebelts_table = boat.hold_whitebelts[nth] if subtype == enum.INITIAL then whitebelts_data = Public[enum.INITIAL].Data.hold_whitebelts_lrtp_order elseif subtype == enum.SECONDARY then whitebelts_data = Public[enum.SECONDARY].Data.hold_whitebelts_lrtp_order end for _, b in ipairs(whitebelts_data) do local p = {x = b.x, y = b.y} local e = surface.create_entity({name = 'linked-belt', position = p, force = boat.force_name, create_build_effect_smoke = false, direction = b.direction}) if e and e.valid then e.destructible = false e.minable = false e.rotatable = false e.operable = false local type = b.type if nth % 2 == 0 then if type == 'input' then type = 'output' else type = 'input' end end e.linked_belt_type = type whitebelts_table[#whitebelts_table + 1] = e end end if (not boat.hold_helper_renderings) then boat.hold_helper_renderings = {} end boat.hold_helper_renderings[nth] = {} for i, p in ipairs(Public.Data.helper_text_rendering_positions) do local alignment = i % 2 == 0 and 'left' or 'right' boat.hold_helper_renderings[nth][i] = rendering.draw_text{ surface = surface, target = p, color = CoreData.colors.renderingtext_green, scale = 1, font = 'default-game', alignment = alignment, text = {'pirates.hold_connections_label_inactive'}, } end Common.build_small_loco(surface, Public.Data.loco_offset, memory.force, {255, 106, 52}) if not boat.downstairs_poles then boat.downstairs_poles = {} end boat.downstairs_poles[nth] = {} for i = 1, #Public.Data.downstairs_pole_positions do local e = surface.create_entity({name = 'substation', position = Public.Data.downstairs_pole_positions[i], force = boat.force_name, create_build_effect_smoke = false}) if e and e.valid then e.destructible = false e.minable = false e.rotatable = false boat.downstairs_poles[nth][i] = e end end if nth >= 2 then Common.force_connect_poles(boat.downstairs_poles[nth][1], boat.downstairs_poles[nth-1][2]) end if not boat.downstairs_fluid_storages then boat.downstairs_fluid_storages = {} end boat.downstairs_fluid_storages[nth] = {} for i = 1, #Public.Data.downstairs_fluid_storage_positions do local e = surface.create_entity({name = 'storage-tank', position = Public.Data.downstairs_fluid_storage_positions[i], force = boat.force_name, create_build_effect_smoke = false}) if e and e.valid then e.destructible = false e.minable = false e.rotatable = true boat.downstairs_fluid_storages[nth][i] = e end end -- We place obstacle boxes before the other static boxes, so that they are potentially one tile closer to the edge than they would be otherwise: local items = subtype == enum.INITIAL and Balance.starting_items_crew_downstairs() or {} Common.surface_place_random_obstacle_boxes(Public.get_hold_surface(nth), {x=0,y=0}, Public.Data.width, Public.Data.height, 'rocket-silo', {[1] = 0, [2] = 6, [3] = 5, [4] = 2}, items) -- Public.hold_place_random_obstacle_boxes(nth, {[1] = 0, [2] = 9, [3] = 3, [4] = 1}, items) local boxes = Common.build_from_blueprint(Public.Data.boxes_bp, surface, Public.Data.boxes_bp_offset, boat.force_name) for _, e in pairs(boxes) do if e and e.valid then e.destructible = false e.minable = false e.rotatable = false end end if subtype == enum.SECONDARY then local difficulty_name = CoreData.get_difficulty_option_informal_name_from_value(memory.difficulty) if difficulty_name == 'nightmare' then Public.upgrade_chests(nth, 'steel-chest') elseif difficulty_name ~= 'easy' then Public.upgrade_chests(nth, 'iron-chest') end Public.nth_hold_connect_linked_belts(nth) end if nth==1 then memory.shiphold_rendering_1 = rendering.draw_text{ text = {'pirates.surface_label_hold'}, surface = surface, target = Public.Data.surfacename_rendering_pos, color = CoreData.colors.renderingtext_yellow, scale = 6, font = 'default-game', alignment = 'center' } else if nth==2 then if memory.shiphold_rendering_1 then rendering.set_text(memory.shiphold_rendering_1, {'pirates.surface_label_hold_nth', 1}) end end rendering.draw_text{ text = {'pirates.surface_label_hold_nth', nth}, surface = surface, target = Public.Data.surfacename_rendering_pos, color = CoreData.colors.renderingtext_yellow, scale = 6, font = 'default-game', alignment = 'center' } end end function Public.add_another_hold_surface() local memory = Memory.get_crew_memory() memory.hold_surface_count = memory.hold_surface_count + 1 Public.create_hold_surface(memory.hold_surface_count) return memory.hold_surface_count end function Public.upgrade_chests(nth, new_chest) local memory = Memory.get_crew_memory() local boat = memory.boat local surface = Public.get_hold_surface(nth) local ps = Common.entity_positions_from_blueprint(Public.Data.boxes_bp, {x = -Public.Data.width/2 ,y = -Public.Data.height/2}) for _, p in pairs(ps) do local es = surface.find_entities_filtered{name = 'wooden-chest', position = p, radius = 0.05} if es and #es == 1 then es[1].minable = true es[1].destructible = true es[1].rotatable = true end local e2 = surface.create_entity{name = new_chest, position = p, fast_replace = true, spill = false, force = boat.force_name} e2.minable = false e2.destructible = false e2.rotatable = false end end function Public.connect_up_linked_belts_to_deck() --assumes both are in standard lrtd order local memory = Memory.get_crew_memory() local boat = memory.boat if boat and boat.deck_whitebelts and #boat.deck_whitebelts > 0 and boat.hold_whitebelts and boat.hold_whitebelts[1] and #boat.hold_whitebelts[1] > 0 then local connections = { {1,1}, {2,2}, {3,3}, {4,4}, {5,5}, {6,6}, {7,7}, {8,8}, {17,17}, {18,18}, {19,19}, {20,20}, {21,21}, {22,22}, {23,23}, {24,24}, } for _, c in pairs(connections) do local b1 = boat.hold_whitebelts[1][c[1]] local b2 = boat.deck_whitebelts[c[2]] log(string.format("Connecting hold belt %d to deck belt %d", c[1], c[2])) b1.connect_linked_belts(b2) end end end function Public.nth_hold_connect_linked_belts(nth) --assumes both are in standard lrtd order local memory = Memory.get_crew_memory() local boat = memory.boat if boat.hold_whitebelts and boat.hold_whitebelts[nth-1] and #boat.hold_whitebelts[nth-1] > 0 and boat.hold_whitebelts[nth] and #boat.hold_whitebelts[nth] > 0 then local connections if nth % 2 == 0 then if nth == 2 then connections = { {5,13}, {6,14}, {7,15}, {8,16}, } for i, c in pairs(connections) do local b1 = boat.hold_whitebelts[nth][c[1]] local b2 = boat.hold_whitebelts[nth-1][c[2]] b1.connect_linked_belts(b2) end rendering.set_text(boat.hold_helper_renderings[nth][3], {'pirates.hold_connections_label_from', nth-1}) rendering.set_text(boat.hold_helper_renderings[nth-1][3], {'pirates.hold_connections_label_to', nth}) rendering.set_text(boat.hold_helper_renderings[nth][4], {'pirates.hold_connections_label_from', nth-1}) rendering.set_text(boat.hold_helper_renderings[nth-1][4], {'pirates.hold_connections_label_to', nth}) else connections = { {5,5}, {6,6}, {7,7}, {8,8}, } for _, c in pairs(connections) do local b1 = boat.hold_whitebelts[nth][c[1]] local b2 = boat.hold_whitebelts[nth-1][c[2]] b1.connect_linked_belts(b2) end rendering.set_text(boat.hold_helper_renderings[nth][3], {'pirates.hold_connections_label_from', nth-1}) rendering.set_text(boat.hold_helper_renderings[nth-1][3], {'pirates.hold_connections_label_to', nth}) rendering.set_text(boat.hold_helper_renderings[nth][4], {'pirates.hold_connections_label_from', nth-1}) rendering.set_text(boat.hold_helper_renderings[nth-1][4], {'pirates.hold_connections_label_to', nth}) end connections = { {1,9}, {2,10}, {3,11}, {4,12}, } for _, c in pairs(connections) do local b1 = boat.hold_whitebelts[nth][c[1]] local b2 = boat.hold_whitebelts[1][c[2]] b1.connect_linked_belts(b2) end rendering.set_text(boat.hold_helper_renderings[nth][1], {'pirates.hold_connections_label_to', 1}) rendering.set_text(boat.hold_helper_renderings[1][1], {'pirates.hold_connections_label_from', nth}) rendering.set_text(boat.hold_helper_renderings[nth][2], {'pirates.hold_connections_label_to', 1}) rendering.set_text(boat.hold_helper_renderings[1][2], {'pirates.hold_connections_label_from', nth}) else connections = { {1,1}, {2,2}, {3,3}, {4,4}, } for _, c in pairs(connections) do local b1 = boat.hold_whitebelts[nth][c[1]] local b2 = boat.hold_whitebelts[nth-1][c[2]] b1.connect_linked_belts(b2) end rendering.set_text(boat.hold_helper_renderings[nth][1], {'pirates.hold_connections_label_from', nth-1}) rendering.set_text(boat.hold_helper_renderings[nth-1][1], {'pirates.hold_connections_label_to', nth}) rendering.set_text(boat.hold_helper_renderings[nth][2], {'pirates.hold_connections_label_from', nth-1}) rendering.set_text(boat.hold_helper_renderings[nth-1][2], {'pirates.hold_connections_label_to', nth}) connections = { {5,9}, {6,10}, {7,11}, {8,12}, } for _, c in pairs(connections) do local b1 = boat.hold_whitebelts[nth][c[1]] local b2 = boat.hold_whitebelts[1][c[2]] b1.connect_linked_belts(b2) end rendering.set_text(boat.hold_helper_renderings[nth][3], {'pirates.hold_connections_label_to', 1}) rendering.set_text(boat.hold_helper_renderings[1][1], {'pirates.hold_connections_label_from', nth}) rendering.set_text(boat.hold_helper_renderings[nth][4], {'pirates.hold_connections_label_to', 1}) rendering.set_text(boat.hold_helper_renderings[1][2], {'pirates.hold_connections_label_from', nth}) end end end function Public.terrain(args) if args.p.x < Public.Data.width/2-5 and args.p.x > Public.Data.width/2-10 and args.p.y > Public.Data.height/2 - 2 then args.tiles[#args.tiles + 1] = {name = 'water', position = args.p} else args.tiles[#args.tiles + 1] = {name = CoreData.static_boat_floor, position = args.p} end return nil end function Public.chunk_structures() return nil end return Public