--luacheck: ignore --lost-- mewmew made this -- require 'modules.landfill_reveals_nauvis' require 'modules.satellite_score' require 'modules.spawners_contain_biters' local event = require 'utils.event' local table_insert = table.insert local math_random = math.random local simplex_noise = require 'utils.simplex_noise'.d2 local disabled_for_deconstruction = { ['fish'] = true, ['rock-huge'] = true, ['rock-big'] = true, ['sand-rock-big'] = true, ['mineable-wreckage'] = true } local function shuffle(tbl) local size = #tbl for i = size, 1, -1 do local rand = math_random(size) tbl[i], tbl[rand] = tbl[rand], tbl[i] end return tbl end local function get_noise(name, pos) local seed = game.surfaces[1].map_gen_settings.seed local noise = {} local noise_seed_add = 25000 if name == 'ocean' then noise[1] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed) seed = seed + noise_seed_add local noise = noise[1] return noise end end local function generate_outer_content(event) local surface = event.surface local left_top = event.area.left_top for x = 0, 31, 1 do for y = 0, 31, 1 do local tile_to_insert = false local pos = {x = left_top.x + x, y = left_top.y + y} local noise = get_noise('ocean', pos) if math.floor(noise * 8) % 2 == 1 then surface.set_tiles({{name = 'deepwater', position = pos}}) else surface.set_tiles({{name = 'water', position = pos}}) end if math_random(1, 256) == 1 then surface.create_entity({name = 'fish', position = pos}) end end end end local function generate_inner_content(event) local surface = event.surface local left_top = event.area.left_top for x = 0, 31, 1 do for y = 0, 31, 1 do local tile_to_insert = false local pos = {x = left_top.x + x, y = left_top.y + y} if pos.x < 2 and pos.y < 2 and pos.x > -3 and pos.y > -3 then surface.set_tiles({{name = 'grass-1', position = pos}}) surface.create_entity({name = 'stone', position = pos, amount = 999999}) else local noise = get_noise('ocean', pos) if math.floor(noise * 8) % 2 == 1 then surface.set_tiles({{name = 'deepwater', position = pos}}) else surface.set_tiles({{name = 'water', position = pos}}) end if math_random(1, 256) == 1 then surface.create_entity({name = 'fish', position = pos}) end end if pos.x == 0 and pos.y == 0 then surface.create_entity({name = 'rock-big', position = pos}) end end end end local function on_chunk_generated(event) local surface = event.surface if surface.name ~= 'lost' then return end local left_top = event.area.left_top local tiles = {} local entities = {} for _, e in pairs(surface.find_entities_filtered({area = event.area})) do if e.name ~= 'character' then e.destroy() end end if event.area.left_top.x < 64 and event.area.left_top.y < 64 and event.area.left_top.x > -64 and event.area.left_top.y > -64 then generate_inner_content(event) else generate_outer_content(event) end end local function init_map() if game.surfaces['lost'] then return end local map_gen_settings = {} map_gen_settings.water = 'small' map_gen_settings.cliff_settings = {cliff_elevation_interval = 22, cliff_elevation_0 = 22} map_gen_settings.autoplace_controls = { ['coal'] = {frequency = 'none', size = 'none', richness = 'none'}, ['stone'] = {frequency = 'none', size = 'none', richness = 'none'}, ['copper-ore'] = {frequency = 'none', size = 'none', richness = 'none'}, ['iron-ore'] = {frequency = 'none', size = 'none', richness = 'none'}, ['crude-oil'] = {frequency = 'none', size = 'none', richness = 'none'}, ['trees'] = {frequency = 'none', size = 'none', richness = 'none'}, ['enemy-base'] = {frequency = 'none', size = 'none', richness = 'none'} } game.create_surface('lost', map_gen_settings) game.surfaces['lost'].ticks_per_day = game.surfaces['lost'].ticks_per_day * 2 game.surfaces['lost'].request_to_generate_chunks({0, 0}, 3) game.surfaces['lost'].force_generate_chunk_requests() game.forces.player.manual_mining_speed_modifier = 0.5 game.forces['player'].technologies['landfill'].researched = true end local function on_player_joined_game(event) init_map() local player = game.players[event.player_index] if player.online_time == 0 then player.teleport(game.surfaces['lost'].find_non_colliding_position('character', {0, 2}, 50, 0.5), 'lost') end end local function on_player_mined_entity(event) local entity = event.entity if not entity.valid then return end if entity.type ~= 'simple-entity' then return end if entity.position.x == 0 and entity.position.y == 0 then entity.surface.create_entity({name = 'rock-big', position = {0, 0}}) end end local function on_entity_died(event) on_player_mined_entity(event) end local function on_marked_for_deconstruction(event) if disabled_for_deconstruction[event.entity.name] then event.entity.cancel_deconstruction(game.players[event.player_index].force.name) end end event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction) event.add(defines.events.on_player_joined_game, on_player_joined_game) event.add(defines.events.on_player_mined_entity, on_player_mined_entity) event.add(defines.events.on_entity_died, on_entity_died) event.add(defines.events.on_chunk_generated, on_chunk_generated)