-- biters explode -- by mewmew local event = require 'utils.event' local biter_values = { ["medium-biter"] = {"blood-explosion-big", 20, 1.5}, ["big-biter"] = {"blood-explosion-huge", 40, 2}, ["behemoth-biter"] = {"blood-explosion-huge", 60, 2.5} } local function damage_entities_in_radius(surface, position, radius, damage) local entities_to_damage = surface.find_entities_filtered({area = {{position.x - radius, position.y - radius},{position.x + radius, position.y + radius}}}) for _, entity in pairs(entities_to_damage) do if entity.health and entity.name ~= "land-mine" then if entity.force.name ~= "enemy" then if entity.name == "character" then entity.damage(damage, "enemy") else entity.health = entity.health - damage if entity.health <= 0 then entity.die("enemy") end end end end end end local function on_entity_died(event) if not event.entity.valid then return end if biter_values[event.entity.name] then local entity = event.entity entity.surface.create_entity({name = biter_values[entity.name][1], position = entity.position}) damage_entities_in_radius( entity.surface, entity.position, biter_values[entity.name][3], math.random(math.ceil(biter_values[entity.name][2] * 0.75), math.ceil(biter_values[entity.name][2] * 1.25)) ) end end event.add(defines.events.on_entity_died, on_entity_died)