local Poll = { send_poll_result_to_discord = function() end } local Token = require 'utils.token' local Server = require 'utils.server' --- This module is for the web server to call functions and raise events. -- Not intended to be called by scripts. -- Needs to be in the _G table so it can be accessed by the web server. ServerCommands = {} ServerCommands.get_poll_result = Poll.send_poll_result_to_discord function ServerCommands.raise_callback(func_token, data) local func = Token.get(func_token) func(data) end ServerCommands.raise_data_set = Server.raise_data_set ServerCommands.raise_admins = Server.raise_admins ServerCommands.get_tracked_data_sets = Server.get_tracked_data_sets ServerCommands.raise_scenario_changed = Server.raise_scenario_changed ServerCommands.get_tracked_scenario = Server.get_tracked_scenario function ServerCommands.server_started() script.raise_event(Server.events.on_server_started, {}) end function ServerCommands.changes_detected() script.raise_event(Server.events.on_changes_detected, {}) end ServerCommands.set_time = Server.set_time ServerCommands.set_output = Server.set_output ServerCommands.set_ups = Server.set_ups ServerCommands.get_ups = Server.get_ups ServerCommands.export_stats = Server.export_stats ServerCommands.set_start_data = Server.set_start_data ServerCommands.set_instances = Server.set_instances ServerCommands.query_online_players = Server.query_online_players ServerCommands.ban_handler = Server.ban_handler function is_loaded(module) local res = _G.package.loaded[module] if res then return res end return false end function is_loaded_bool(module) local res = _G.package.loaded[module] if res then return true end return false end function is_game_modded() local active_mods = game.active_mods local i = 0 for _, _ in pairs(active_mods) do i = i + 1 if i > 1 then return true end end return false end return ServerCommands