local Functions = require "maps.dungeons.functions" local table_shuffle_table = table.shuffle_table local table_insert = table.insert local table_remove = table.remove local math_random = math.random local math_abs = math.abs local ores = {"iron-ore", "iron-ore", "iron-ore", "iron-ore", "copper-ore", "copper-ore", "copper-ore","coal", "coal","stone", "stone"} local trees = {"dead-dry-hairy-tree", "dead-grey-trunk", "dead-tree-desert", "dry-hairy-tree", "dry-tree"} local size_of_trees = #trees local worms = {} for _ = 1, 64, 1 do table_insert(worms, "small") end for _ = 1, 8, 1 do table_insert(worms, "medium") end for _ = 1, 4, 1 do table_insert(worms, "big") end for _ = 1, 1, 1 do table_insert(worms, "behemoth") end local size_of_worms = #worms local function desert(surface, room) for _, tile in pairs(room.path_tiles) do surface.set_tiles({{name = "sand-2", position = tile.position}}, true) end if #room.room_border_tiles > 1 then table_shuffle_table(room.room_border_tiles) end for key, tile in pairs(room.room_border_tiles) do surface.set_tiles({{name = "sand-1", position = tile.position}}, true) if key < 9 then surface.create_entity({name = "rock-big", position = tile.position}) else if math_random(1, 9) == 1 then surface.create_entity({name = trees[math_random(1, size_of_trees)], position = tile.position}) end end end if #room.room_tiles > 1 then table_shuffle_table(room.room_tiles) end for key, tile in pairs(room.room_tiles) do surface.set_tiles({{name = "sand-3", position = tile.position}}, true) if math_random(1, 64) == 1 then surface.create_entity({name = ores[math_random(1, #ores)], position = tile.position, amount = math_random(250, 500) + global.dungeons.depth * 10}) else if math_random(1, 128) == 1 then surface.create_entity({name = trees[math_random(1, size_of_trees)], position = tile.position}) end end if key % 128 == 0 and math_random(1, 3) == 1 then surface.create_entity({name = Functions.roll_spawner_name(), position = tile.position, force = "enemy"}) end if math_random(1, 128) == 1 then local turret_name = worms[math_random(1, size_of_worms)] .. "-worm-turret" surface.create_entity({name = turret_name, position = tile.position, force = "enemy"}) end if math_random(1, 16) == 1 then surface.create_entity({name = "mineable-wreckage", position = tile.position}) end if math_random(1, 128) == 1 then surface.create_entity({name = "rock-huge", position = tile.position}) end end if room.center then if math_random(1, 64) == 1 then for x = -1, 1, 1 do for y = -1, 1, 1 do local p = {room.center.x + x, room.center.y + y} surface.set_tiles({{name = "water", position = p}}) if math_random(1, 4) == 1 then surface.create_entity({name = "fish", position = p}) end end end else if math_random(1, 2) == 1 then surface.create_entity({name = "crude-oil", position = room.center, amount = math_random(200000, 400000)}) end if math_random(1, 2) == 1 then surface.create_entity({name = Functions.roll_spawner_name(), position = room.center}) end end end end return desert