local Session = require 'utils.session_data' local Modifiers = require 'player_modifiers' local Server = require 'utils.server' local Color = require 'utils.color_presets' commands.add_command( 'spaghetti', 'Does spaghett.', function(cmd) local p_modifer = Modifiers.get_table() local player = game.player local _a = p_modifer local param = tostring(cmd.parameter) local force = game.forces["player"] local p if player then if player ~= nil then p = player.print if not player.admin then p("[ERROR] You're not admin!", Color.fail) return end else p = log end end if param == nil then player.print("[ERROR] Arguments are true/false", Color.yellow) return end if param == "true" then if not _a.spaghetti_are_you_sure then _a.spaghetti_are_you_sure = true player.print("Spaghetti is not enabled, run this command again to enable spaghett", Color.yellow) return end if _a.spaghetti_enabled == true then player.print("Spaghetti is already enabled.", Color.yellow) return end game.print("The world has been spaghettified!", Color.success) force.technologies["logistic-system"].enabled = false force.technologies["construction-robotics"].enabled = false force.technologies["logistic-robotics"].enabled = false force.technologies["robotics"].enabled = false force.technologies["personal-roboport-equipment"].enabled = false force.technologies["personal-roboport-mk2-equipment"].enabled = false force.technologies["character-logistic-trash-slots-1"].enabled = false force.technologies["character-logistic-trash-slots-2"].enabled = false force.technologies["auto-character-logistic-trash-slots"].enabled = false force.technologies["worker-robots-storage-1"].enabled = false force.technologies["worker-robots-storage-2"].enabled = false force.technologies["worker-robots-storage-3"].enabled = false force.technologies["character-logistic-slots-1"].enabled = false force.technologies["character-logistic-slots-2"].enabled = false force.technologies["character-logistic-slots-3"].enabled = false force.technologies["character-logistic-slots-4"].enabled = false force.technologies["character-logistic-slots-5"].enabled = false force.technologies["character-logistic-slots-6"].enabled = false force.technologies["worker-robots-speed-1"].enabled = false force.technologies["worker-robots-speed-2"].enabled = false force.technologies["worker-robots-speed-3"].enabled = false force.technologies["worker-robots-speed-4"].enabled = false force.technologies["worker-robots-speed-5"].enabled = false force.technologies["worker-robots-speed-6"].enabled = false _a.spaghetti_enabled = true elseif param == "false" then if _a.spaghetti_enabled == false or _a.spaghetti_enabled == nil then player.print("Spaghetti is already disabled.", Color.yellow) return end game.print("The world is no longer spaghett!", Color.yellow) force.technologies["logistic-system"].enabled = true force.technologies["construction-robotics"].enabled = true force.technologies["logistic-robotics"].enabled = true force.technologies["robotics"].enabled = true force.technologies["personal-roboport-equipment"].enabled = true force.technologies["personal-roboport-mk2-equipment"].enabled = true force.technologies["character-logistic-trash-slots-1"].enabled = true force.technologies["character-logistic-trash-slots-2"].enabled = true force.technologies["auto-character-logistic-trash-slots"].enabled = true force.technologies["worker-robots-storage-1"].enabled = true force.technologies["worker-robots-storage-2"].enabled = true force.technologies["worker-robots-storage-3"].enabled = true force.technologies["character-logistic-slots-1"].enabled = true force.technologies["character-logistic-slots-2"].enabled = true force.technologies["character-logistic-slots-3"].enabled = true force.technologies["character-logistic-slots-4"].enabled = true force.technologies["character-logistic-slots-5"].enabled = true force.technologies["character-logistic-slots-6"].enabled = true force.technologies["worker-robots-speed-1"].enabled = true force.technologies["worker-robots-speed-2"].enabled = true force.technologies["worker-robots-speed-3"].enabled = true force.technologies["worker-robots-speed-4"].enabled = true force.technologies["worker-robots-speed-5"].enabled = true force.technologies["worker-robots-speed-6"].enabled = true _a.spaghetti_enabled = false end end) commands.add_command( 'generate_map', 'Pregenerates map.', function(cmd) local p_modifer = Modifiers.get_table() local _a = p_modifer local player = game.player local param = tonumber(cmd.parameter) local p if player then if player ~= nil then p = player.print if not player.admin then p("[ERROR] You're not admin!", Color.fail) return end else p = log end end if param == nil then player.print("[ERROR] Must specify radius!", Color.fail) return end if param > 50 then player.print("[ERROR] Value is too big.", Color.fail) return end if not _a.generate_map then _a.generate_map = true player.print("[WARNING] This command will make the server LAG, run this command again if you really want to do this!", Color.yellow) return end local radius = param local surface = game.players[1].surface if surface.is_chunk_generated({radius, radius}) then game.print("Map generation done!", Color.success) _a.generate_map = nil return end surface.request_to_generate_chunks({0,0}, radius) surface.force_generate_chunk_requests() for _, pl in pairs(game.connected_players) do pl.play_sound{path="utility/new_objective", volume_modifier=1} end game.print("Map generation done!", Color.success) _a.generate_map = nil end) commands.add_command( 'dump_layout', 'Dump the current map-layout.', function() local p_modifer = Modifiers.get_table() local _a = p_modifer local player = game.player local p if player then if player ~= nil then p = player.print if not player.admin then p("[ERROR] You're not admin!", Color.warning) return end else p = log end end if not _a.dump_layout then _a.dump_layout = true player.print("[WARNING] This command will make the server LAG, run this command again if you really want to do this!", Color.yellow) return end local surface = game.players[1].surface game.write_file("layout.lua", "" , false) local area = { left_top = {x = 0, y = 0}, right_bottom = {x = 32, y = 32} } local entities = surface.find_entities_filtered{area = area} local tiles = surface.find_tiles_filtered{area = area} for _, e in pairs(entities) do local str = "{position = {x = " .. e.position.x str = str .. ", y = " str = str .. e.position.y str = str .. '}, name = "' str = str .. e.name str = str .. '", direction = ' str = str .. tostring(e.direction) str = str .. ', force = "' str = str .. e.force.name str = str .. '"},' if e.name ~= "character" then game.write_file("layout.lua", str .. '\n' , true) end end game.write_file("layout.lua",'\n' , true) game.write_file("layout.lua",'\n' , true) game.write_file("layout.lua",'Tiles: \n' , true) for _, t in pairs(tiles) do local str = "{position = {x = " .. t.position.x str = str .. ", y = " str = str .. t.position.y str = str .. '}, name = "' str = str .. t.name str = str .. '"},' game.write_file("layout.lua", str .. '\n' , true) player.print("Dumped layout as file: layout.lua", Color.success) end _a.dump_layout = false end) commands.add_command( 'creative', 'Enables creative_mode.', function() local p_modifer = Modifiers.get_table() local _a = p_modifer local player = game.player local p if player then if player ~= nil then p = player.print if not player.admin then p("[ERROR] You're not admin!", Color.fail) return end else p = log end end if not _a.creative_are_you_sure then _a.creative_are_you_sure = true player.print("[WARNING] This command will enable creative/cheat-mode for all connected players, run this command again if you really want to do this!", Color.yellow) return end if _a.creative_enabled == true then player.print("[ERROR] Creative/cheat-mode is already active!", Color.fail) return end game.print(player.name .. " has activated creative-mode!", Color.warning) Server.to_discord_bold(table.concat{'[Creative] ' .. player.name .. ' has activated creative-mode!'}) for k, v in pairs(game.connected_players) do v.cheat_mode = true v.insert{name="power-armor-mk2", count = 1} if v.character ~= nil then local p_armor = v.get_inventory(5)[1].grid p_armor.put({name = "fusion-reactor-equipment"}) p_armor.put({name = "fusion-reactor-equipment"}) p_armor.put({name = "fusion-reactor-equipment"}) p_armor.put({name = "exoskeleton-equipment"}) p_armor.put({name = "exoskeleton-equipment"}) p_armor.put({name = "exoskeleton-equipment"}) p_armor.put({name = "energy-shield-mk2-equipment"}) p_armor.put({name = "energy-shield-mk2-equipment"}) p_armor.put({name = "energy-shield-mk2-equipment"}) p_armor.put({name = "energy-shield-mk2-equipment"}) p_armor.put({name = "personal-roboport-mk2-equipment"}) p_armor.put({name = "night-vision-equipment"}) p_armor.put({name = "battery-mk2-equipment"}) p_armor.put({name = "battery-mk2-equipment"}) local item = game.item_prototypes local i = 0 for _k, _v in pairs(item) do i = i + 1 if _k and _v.type ~= "mining-tool" then _a[k].character_inventory_slots_bonus["creative"] = tonumber(i) v.character_inventory_slots_bonus = _a[k].character_inventory_slots_bonus["creative"] v.insert{name=_k, count=_v.stack_size} v.print("Inserted all base items.", Color.success) _a.creative_enabled = true end end end end end) commands.add_command( 'clear-corpses', 'Clears all the biter corpses..', function(cmd) local player = game.player local trusted = Session.get_trusted_table() local param = tonumber(cmd.parameter) local p if player then if player ~= nil then p = player.print if not trusted[player.name] then if not player.admin then p("[ERROR] Only admins and trusted weebs are allowed to run this command!", Color.fail) return end end else p = log end end if param == nil then player.print("[ERROR] Must specify radius!", Color.fail) return end if param > 500 then player.print("[ERROR] Value is too big.", Color.fail) return end local pos = player.position local radius = {{x = (pos.x + -param), y = (pos.y + -param)}, {x = (pos.x + param), y = (pos.y + param)}} for _, entity in pairs(player.surface.find_entities_filtered{area = radius, type = "corpse"}) do if entity.corpse_expires then entity.destroy() end end player.print("Cleared biter-corpses.", Color.success) end)