require "modules.no_deconstruction_of_neutral_entities" require "modules.satellite_score" require "modules.mineable_wreckage_yields_scrap" local LootRaffle = require "functions.loot_raffle" local Get_noise = require "utils.get_noise" local math_random = math.random local math_floor = math.floor local math_abs = math.abs local math_sqrt = math.sqrt local loot_containers = {"crash-site-chest-1", "crash-site-chest-2", "big-ship-wreck-1", "big-ship-wreck-2", "big-ship-wreck-3",} local size_of_loot_containers = #loot_containers local function init_surface() local map_gen_settings = {} map_gen_settings.water = "0.5" map_gen_settings.starting_area = "1" map_gen_settings.cliff_settings = {cliff_elevation_interval = 0, cliff_elevation_0 = 0} map_gen_settings.autoplace_controls = { ["coal"] = {frequency = "0.55", size = "1", richness = "0.25"}, ["stone"] = {frequency = "0.55", size = "1", richness = "0.25"}, ["iron-ore"] = {frequency = "0.55", size = "1", richness = "0.25"}, ["copper-ore"] = {frequency = "0.55", size = "1", richness = "0.25"}, ["uranium-ore"] = {frequency = "0.55", size = "1", richness = "0.25"}, ["crude-oil"] = {frequency = "0.75", size = "1", richness = "1"}, ["trees"] = {frequency = "1", size = "0.5", richness = "1"}, ["enemy-base"] = {frequency = "3", size = "2", richness = "1"} } local surface = game.create_surface("scrap_railworld", map_gen_settings) surface.request_to_generate_chunks({x = 0, y = 0}, 2) surface.force_generate_chunk_requests() surface.daytime = 0.7 surface.ticks_per_day = surface.ticks_per_day * 2 game.forces["player"].set_spawn_position({0,0}, surface) end local function on_player_joined_game(event) local surface = game.surfaces["scrap_railworld"] local player = game.players[event.player_index] if player.online_time == 0 then player.teleport(surface.find_non_colliding_position("character", {0,0}, 2, 1), surface) end end local function place_scrap(surface, position) if math_random(1, 1024) == 1 then if position.x ^ 2 + position.x ^ 2 > 4096 then local e = surface.create_entity({name = "gun-turret", position = position, force = "enemy"}) e.insert({name = "piercing-rounds-magazine", count = 100}) return end end if math_random(1, 196) == 1 then local item_stacks = LootRaffle.roll(math_sqrt(position.x ^ 2 + position.y ^ 2) * 2 + 1, 3) local container = surface.create_entity({name = loot_containers[math_random(1, size_of_loot_containers)], position = position, force = "neutral"}) local inventory = container.get_inventory(defines.inventory.chest) for _, item_stack in pairs(item_stacks) do inventory.insert(item_stack) end container.minable = false return end if math_random(1, 4) == 1 then return end surface.create_entity({name = "mineable-wreckage", position = position, force = "neutral"}) end local function move_away_biteys(surface, area) for _, e in pairs(surface.find_entities_filtered({type = {"unit-spawner", "turret", "unit"}, area = area})) do local position = surface.find_non_colliding_position(e.name, e.position, 96, 4) if position then surface.create_entity({name = e.name, position = position, force = "enemy"}) e.destroy() end end end local function on_chunk_generated(event) local surface = event.surface if surface.name ~= "scrap_railworld" then return end local area = event.area local left_top_x = event.area.left_top.x local left_top_y = event.area.left_top.y local seed = surface.map_gen_settings.seed --if left_top_x <= 0 and left_top_x >= -32 and left_top_y <= 0 and left_top_y >= -32 then return end for x = 0, 31, 1 do for y = 0, 31, 1 do local position = {x = left_top_x + x, y = left_top_y + y} local noise_1 = Get_noise("n3", position, seed) if not surface.get_tile(position).collides_with("resource-layer") and math_abs(noise_1) > 0.3 then local noise_2 = Get_noise("scrapyard", position, seed) if math_floor(noise_2 * 16) % 5 > 1 then surface.set_tiles({{name = "dirt-" .. math_floor(math_abs(noise_2) * 3) % 3 + 5, position = position}}, true) place_scrap(surface, position) end end end end for _, e in pairs(surface.find_entities_filtered({type = {"tree"}, area = area})) do local noise_1 = Get_noise("n3", e.position, seed) if math_abs(noise_1) > 0.3 then e.destroy() end end move_away_biteys(surface, area) end local vectors = {{0,0}, {1,0}, {-1,0}, {0,1}, {0,-1}} local function on_player_mined_entity(event) local entity = event.entity if not entity.valid then return end if entity.name ~= "mineable-wreckage" then return end local surface = entity.surface for _, v in pairs(vectors) do local position = {entity.position.x + v[1], entity.position.y + v[2]} if not surface.get_tile(position).collides_with("resource-layer") then surface.set_tiles({{name = "landfill", position = position}}, true) end end end local function on_init() init_surface() game.difficulty_settings.technology_price_multiplier = 2 game.map_settings.enemy_expansion.enabled = false end local Event = require 'utils.event' Event.on_init(on_init) Event.add(defines.events.on_player_mined_entity, on_player_mined_entity) Event.add(defines.events.on_chunk_generated, on_chunk_generated) Event.add(defines.events.on_player_joined_game, on_player_joined_game)