local Event = require 'utils.event' local math_random = math.random local turrets = { [1] = 'small-worm-turret', [2] = 'medium-worm-turret', [3] = 'big-worm-turret', [4] = 'behemoth-worm-turret' } local tile_coords = {} for x = 0, 31, 1 do for y = 0, 31, 1 do tile_coords[#tile_coords + 1] = {x, y} end end local function on_chunk_generated(event) local surface = event.surface if surface.name ~= 'mirror_terrain' then return end local starting_distance = surface.map_gen_settings.starting_area * 200 local left_top = event.area.left_top local chunk_distance_to_center = math.sqrt(left_top.x ^ 2 + left_top.y ^ 2) if starting_distance > chunk_distance_to_center then return end local highest_worm_tier = math.floor((chunk_distance_to_center - starting_distance) * 0.0025) + 1 if highest_worm_tier > 4 then highest_worm_tier = 4 end for _ = 1, 4, 1 do local coord_modifier = tile_coords[math_random(1, #tile_coords)] local pos = {left_top.x + coord_modifier[1], left_top.y + coord_modifier[2]} local name = turrets[math_random(1, highest_worm_tier)] local position = surface.find_non_colliding_position('big-worm-turret', pos, 8, 1) if position then surface.create_entity({name = name, position = position, force = 'enemy'}) end end end Event.add(defines.events.on_chunk_generated, on_chunk_generated)