-- crossing -- by mewmew -- local event = require 'utils.event' local math_random = math.random local insert = table.insert local map_functions = require "tools.map_functions" local simplex_noise = require 'utils.simplex_noise' local simplex_noise = simplex_noise.d2 local function on_player_joined_game(event) local player = game.players[event.player_index] if player.online_time < 1 then player.insert({name = "pistol", count = 1}) player.insert({name = "raw-fish", count = 1}) player.insert({name = "firearm-magazine", count = 16}) player.insert({name = "iron-plate", count = 32}) pos = player.character.surface.find_non_colliding_position("character",{0, -40}, 50, 1) game.forces.player.set_spawn_position(pos, player.character.surface) player.teleport(pos, player.character.surface) if global.show_floating_killscore then global.show_floating_killscore[player.name] = false end end end local function on_chunk_generated(event) local surface = game.surfaces[1] local seed = game.surfaces[1].map_gen_settings.seed if event.surface.name ~= surface.name then return end local left_top = event.area.left_top local entities = surface.find_entities_filtered({area = event.area, name = {"iron-ore", "copper-ore", "coal", "stone"}}) for _, entity in pairs(entities) do entity.destroy() end if left_top.x > 128 then if not global.spawn_ores_generated then map_functions.draw_noise_tile_circle({x = 0, y = 0}, "water", surface, 24) global.spawn_ores_generated = true end end if left_top.x < 64 and left_top.x > -64 then for x = 0, 31, 1 do for y = 0, 31, 1 do local pos = {x = left_top.x + x, y = left_top.y + y} local noise_1 = simplex_noise(pos.x * 0.02, pos.y * 0.02, seed) if pos.x > -80 + (noise_1 * 8) and pos.x < 80 + (noise_1 * 8) then local tile = surface.get_tile(pos) if tile.name == "water" or tile.name == "deepwater" then surface.set_tiles({{name = "grass-2", position = pos}}) end end if pos.x > -14 + (noise_1 * 8) and pos.x < 14 + (noise_1 * 8) then if pos.y > 0 then surface.create_entity({name = "stone", position = pos, amount = 1 + pos.y * 0.5}) else surface.create_entity({name = "coal", position = pos, amount = 1 + pos.y * -1 * 0.5}) end end end end end if left_top.y < 64 and left_top.y > -64 then for x = 0, 31, 1 do for y = 0, 31, 1 do local pos = {x = left_top.x + x, y = left_top.y + y} local noise_1 = simplex_noise(pos.x * 0.015, pos.y * 0.015, seed) if pos.y > -80 + (noise_1 * 8) and pos.y < 80 + (noise_1 * 8) then local tile = surface.get_tile(pos) if tile.name == "water" or tile.name == "deepwater" then surface.set_tiles({{name = "grass-2", position = pos}}) end end if pos.y > -14 + (noise_1 * 8) and pos.y < 14 + (noise_1 * 8) then if pos.x > 0 then surface.create_entity({name = "copper-ore", position = pos, amount = 1 + pos.x * 0.5}) else surface.create_entity({name = "iron-ore", position = pos, amount = 1 + pos.x * -1 * 0.5}) end end end end end end local biter_building_inhabitants = { [1] = {{"small-biter",8,16}}, [2] = {{"small-biter",12,24}}, [3] = {{"small-biter",8,16},{"medium-biter",1,2}}, [4] = {{"small-biter",4,8},{"medium-biter",4,8}}, [5] = {{"small-biter",3,5},{"medium-biter",8,12}}, [6] = {{"small-biter",3,5},{"medium-biter",5,7},{"big-biter",1,2}}, [7] = {{"medium-biter",6,8},{"big-biter",3,5}}, [8] = {{"medium-biter",2,4},{"big-biter",6,8}}, [9] = {{"medium-biter",2,3},{"big-biter",7,9}}, [10] = {{"big-biter",4,8},{"behemoth-biter",3,4}} } local function on_entity_died(event) if event.entity.name == "biter-spawner" or event.entity.name == "spitter-spawner" then local e = math.ceil(game.forces.enemy.evolution_factor*10, 0) for _, t in pairs (biter_building_inhabitants[e]) do for x = 1, math.random(t[2],t[3]), 1 do local p = event.entity.surface.find_non_colliding_position(t[1] , event.entity.position, 6, 1) if p then event.entity.surface.create_entity {name=t[1], position=p} end end end end end event.add(defines.events.on_chunk_generated, on_chunk_generated) event.add(defines.events.on_player_joined_game, on_player_joined_game) event.add(defines.events.on_entity_died, on_entity_died)