function cheat_mode() local surface = game.players[1].surface game.player.cheat_mode=true game.players[1].insert({name="power-armor-mk2"}) game.players[1].insert({name="fusion-reactor-equipment", count=4}) game.players[1].insert({name="personal-laser-defense-equipment", count=8}) game.players[1].insert({name="rocket-launcher"}) game.players[1].insert({name="railgun", count=1}) game.players[1].insert({name="railgun-dart", count=10}) game.players[1].insert({name="coin", count = 100000}) game.players[1].insert({name="loader"}) game.players[1].insert({name="fast-loader"}) game.players[1].insert({name="express-loader"}) game.players[1].insert({name="infinity-chest", count = 15}) game.players[1].insert({name="computer", count=2}) game.players[1].insert({name="raw-fish", count=2000}) game.players[1].insert({name="submachine-gun", count=1}) game.players[1].insert({name="uranium-rounds-magazine", count=200}) game.players[1].insert({name="steel-chest", count=200}) game.players[1].insert({name="electric-energy-interface", count=2}) game.forces.player.manual_mining_speed_modifier = 3 game.forces.player.character_reach_distance_bonus = 1000 game.forces.player.character_health_bonus = 1000 game.speed = 2 surface.daytime = 1 --surface.freeze_daytime = 1 game.player.force.research_all_technologies() game.forces["enemy"].evolution_factor = 0.1 local chart = 200 game.forces["player"].chart(surface, {lefttop = {x = chart*-1, y = chart*-1}, rightbottom = {x = chart, y = chart}}) end