local event = require 'utils.event' ----------share chat with player and spectator force------------------- local function on_console_chat(event) if not event.message then return end if not event.player_index then return end local player = game.players[event.player_index] local color = {} color = player.color color.r = color.r * 0.6 + 0.35 color.g = color.g * 0.6 + 0.35 color.b = color.b * 0.6 + 0.35 color.a = 1 if player.force.name == "north" then game.forces.spectator.print(player.name .. " (north): ".. event.message, color) game.forces.player.print(player.name .. " (north): ".. event.message, color) end if player.force.name == "south" then game.forces.spectator.print(player.name .. " (south): ".. event.message, color) game.forces.player.print(player.name .. " (south): ".. event.message, color) end if player.force.name == "player" then game.forces.north.print(player.name .. " (spawn): ".. event.message, color) game.forces.south.print(player.name .. " (spawn): ".. event.message, color) game.forces.spectator.print(player.name .. " (spawn): ".. event.message, color) end if player.force.name == "spectator" then game.forces.north.print(player.name .. " (spectator): ".. event.message, color) game.forces.south.print(player.name .. " (spectator): ".. event.message, color) game.forces.player.print(player.name .. " (spectator): ".. event.message, color) end end event.add(defines.events.on_console_chat, on_console_chat)