require 'modules.biter_reanimator' local Blood_moon = require 'maps.pitch_black.blood_moon' local Gui = require 'maps.pitch_black.gui' local Difficulty = require 'maps.pitch_black.difficulty' local function on_entity_died(event) local entity = event.entity if not entity.valid then return end local cause = event.cause Difficulty.fleeing_biteys(entity, cause) Difficulty.add_score(entity) end local function on_tick() local tick = game.tick if tick % 2 ~= 0 then return end local surface = game.surfaces[1] Blood_moon.set_daytime(surface, tick) if tick % 30 ~= 0 then return end Difficulty.set_daytime_difficulty(surface, tick) Difficulty.set_biter_difficulty() Gui.update() end local function on_init() local surface = game.surfaces[1] surface.freeze_daytime = true surface.min_brightness = 0 global.daytime = 0 global.map_score = 0 end local Event = require 'utils.event' Event.add(defines.events.on_entity_died, on_entity_died) Event.add(defines.events.on_tick, on_tick) Event.on_init(on_init)