--wreckage yields scrap local table_insert = table.insert local Scrap = require 'modules.scrap_towny_ffa.scrap' -- loot chances and amounts for scrap entities local entity_loot_chance = { {name = 'advanced-circuit', chance = 5}, --{name = "artillery-shell", chance = 1}, {name = 'battery', chance = 20}, {name = 'cannon-shell', chance = 2}, --{name = "cluster-grenade", chance = 2}, {name = 'construction-robot', chance = 1}, {name = 'copper-cable', chance = 250}, {name = 'copper-plate', chance = 500}, {name = 'crude-oil-barrel', chance = 30}, {name = 'defender-capsule', chance = 5}, {name = 'destroyer-capsule', chance = 1}, {name = 'distractor-capsule', chance = 2}, {name = 'electric-engine-unit', chance = 2}, {name = 'electronic-circuit', chance = 200}, {name = 'empty-barrel', chance = 10}, {name = 'engine-unit', chance = 4}, {name = 'explosive-cannon-shell', chance = 2}, --{name = "explosive-rocket", chance = 3}, --{name = "explosive-uranium-cannon-shell", chance = 1}, {name = 'explosives', chance = 5}, {name = 'green-wire', chance = 10}, {name = 'grenade', chance = 10}, {name = 'heat-pipe', chance = 1}, {name = 'heavy-oil-barrel', chance = 15}, {name = 'iron-gear-wheel', chance = 500}, {name = 'iron-plate', chance = 750}, {name = 'iron-stick', chance = 50}, {name = 'land-mine', chance = 3}, {name = 'light-oil-barrel', chance = 15}, {name = 'logistic-robot', chance = 1}, {name = 'low-density-structure', chance = 1}, {name = 'lubricant-barrel', chance = 20}, --{name = "nuclear-fuel", chance = 1}, {name = 'petroleum-gas-barrel', chance = 15}, {name = 'pipe', chance = 100}, {name = 'pipe-to-ground', chance = 10}, {name = 'plastic-bar', chance = 5}, {name = 'processing-unit', chance = 2}, {name = 'red-wire', chance = 10}, --{name = "rocket", chance = 3}, --{name = "rocket-control-unit", chance = 1}, --{name = "rocket-fuel", chance = 3}, {name = 'solid-fuel', chance = 100}, {name = 'steel-plate', chance = 150}, {name = 'sulfuric-acid-barrel', chance = 15}, --{name = "uranium-cannon-shell", chance = 1}, --{name = "uranium-fuel-cell", chance = 1}, --{name = "used-up-uranium-fuel-cell", chance = 1}, {name = 'water-barrel', chance = 10}, {name = 'tank', chance = 1}, {name = 'car', chance = 1} } local entity_loot_amounts = { ['advanced-circuit'] = 2, --["artillery-shell"] = 0.3, ['battery'] = 2, ['cannon-shell'] = 2, --["cluster-grenade"] = 0.3, ['construction-robot'] = 0.3, ['copper-cable'] = 24, ['copper-plate'] = 16, ['crude-oil-barrel'] = 3, ['defender-capsule'] = 2, ['destroyer-capsule'] = 0.3, ['distractor-capsule'] = 0.3, ['electric-engine-unit'] = 2, ['electronic-circuit'] = 8, ['empty-barrel'] = 3, ['engine-unit'] = 2, ['explosive-cannon-shell'] = 2, --["explosive-rocket"] = 2, --["explosive-uranium-cannon-shell"] = 2, ['explosives'] = 4, ['green-wire'] = 8, ['grenade'] = 2, ['heat-pipe'] = 1, ['heavy-oil-barrel'] = 3, ['iron-gear-wheel'] = 8, ['iron-plate'] = 16, ['iron-stick'] = 16, ['land-mine'] = 1, ['light-oil-barrel'] = 3, ['logistic-robot'] = 0.3, ['low-density-structure'] = 0.3, ['lubricant-barrel'] = 3, --["nuclear-fuel"] = 0.1, ['petroleum-gas-barrel'] = 3, ['pipe'] = 8, ['pipe-to-ground'] = 1, ['plastic-bar'] = 4, ['processing-unit'] = 1, ['red-wire'] = 8, --["rocket"] = 2, --["rocket-control-unit"] = 0.3, --["rocket-fuel"] = 0.3, ['solid-fuel'] = 4, ['steel-plate'] = 4, ['sulfuric-acid-barrel'] = 3, --["uranium-cannon-shell"] = 2, --["uranium-fuel-cell"] = 0.3, --["used-up-uranium-fuel-cell"] = 1, ['water-barrel'] = 3, ['tank'] = 1, ['car'] = 1 } local scrap_raffle = {} for _, t in pairs(entity_loot_chance) do for _ = 1, t.chance, 1 do table_insert(scrap_raffle, t.name) end end local size_of_scrap_raffle = #scrap_raffle local function on_player_mined_entity(event) local entity = event.entity if not entity.valid then return end local position = entity.position if Scrap.is_scrap(entity) == false then return end if entity.name == 'crash-site-chest-1' or entity.name == 'crash-site-chest-2' then return end -- scrap entities drop loot event.buffer.clear() local scrap = scrap_raffle[math.random(1, size_of_scrap_raffle)] local amount_bonus = (game.forces.enemy.evolution_factor * 2) + (game.forces.player.mining_drill_productivity_bonus * 2) local r1 = math.ceil(entity_loot_amounts[scrap] * (0.3 + (amount_bonus * 0.3))) local r2 = math.ceil(entity_loot_amounts[scrap] * (1.7 + (amount_bonus * 1.7))) local amount = math.random(r1, r2) local player = game.players[event.player_index] local inserted_count = player.insert({name = scrap, count = amount}) if inserted_count ~= amount then local amount_to_spill = amount - inserted_count entity.surface.spill_item_stack(position, {name = scrap, count = amount_to_spill}, true) end entity.surface.create_entity( { name = 'flying-text', position = position, text = '+' .. amount .. ' [img=item/' .. scrap .. ']', color = {r = 0.98, g = 0.66, b = 0.22} } ) end local Event = require 'utils.event' Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)