local Functions = require "maps.dungeons.functions" local BiterRaffle = require "functions.biter_raffle" local table_shuffle_table = table.shuffle_table local table_insert = table.insert local table_remove = table.remove local math_random = math.random local math_abs = math.abs local math_sqrt = math.sqrt local math_floor = math.floor local function add_enemy_units(surface, room) for _, tile in pairs(room.room_border_tiles) do if math_random(1, 2) == 1 then local name = BiterRaffle.roll("biter", global.dungeons.depth * 0.001) local unit = surface.create_entity({name = name, position = tile.position, force = "enemy"}) end end for _, tile in pairs(room.room_tiles) do if math_random(1, 2) == 1 then local name = BiterRaffle.roll("biter", global.dungeons.depth * 0.001) local unit = surface.create_entity({name = name, position = tile.position, force = "enemy"}) end end end local function concrete(surface, room) for _, tile in pairs(room.path_tiles) do surface.set_tiles({{name = "concrete", position = tile.position}}, true) end if not room.room_border_tiles[1] then return end table_shuffle_table(room.room_tiles) for key, tile in pairs(room.room_tiles) do surface.set_tiles({{name = "stone-path", position = tile.position}}, true) if math_random(1, 16) == 1 then surface.create_entity({name = "iron-ore", position = tile.position, amount = Functions.get_common_resource_amount()}) end if math_random(1, 128) == 1 then Functions.crash_site_chest(surface, tile.position) end if key % 128 == 1 and math_random(1, 3) == 1 then Functions.set_spawner_tier(surface.create_entity({name = "biter-spawner", position = tile.position, force = "enemy"})) end if math_random(1, 256) == 1 then surface.create_entity({name = "crude-oil", position = tile.position, amount = Functions.get_crude_oil_amount()}) end end table_shuffle_table(room.room_border_tiles) for key, tile in pairs(room.room_border_tiles) do surface.set_tiles({{name = "refined-concrete", position = tile.position}}, true) end for key, tile in pairs(room.room_border_tiles) do if key % 8 == 1 then Functions.place_border_rock(surface, tile.position) else surface.create_entity({name = "stone-wall", position = tile.position, force = "dungeon"}) end end if room.entrance_tile then local p = room.entrance_tile.position local area = {{p.x - 1, p.y - 1}, {p.x + 1.5, p.y + 1.5}} for _, entity in pairs(surface.find_entities_filtered({area = area})) do entity.destroy() end end add_enemy_units(surface, room) end return concrete