local Public = {} local tooltip = 'Difficulty increases with higher score.' local function create_score_gui(player) local frame = player.gui.left.add({ type = 'frame', name = 'pitch_black_score', direction = 'vertical' }) local t = frame.add({ type = 'table', column_count = 2 }) frame.tooltip = tooltip t.tooltip = tooltip local element = t.add({ type = 'label', caption = 'Score: ' }) element.style.font = 'heading-1' element.style.font_color = { 175, 175, 200 } element.style.horizontal_align = 'right' element.style.maximal_width = 56 element.style.minimal_width = 56 element.tooltip = tooltip element = t.add({ type = 'label', caption = 0 }) element.style.font = 'heading-1' element.style.font_color = { 100, 0, 255 } element.style.horizontal_align = 'left' element.style.minimal_width = 32 element.tooltip = tooltip return frame end local function update_score_gui(player) local frame = player.gui.left.pitch_black_score if not player.gui.left.pitch_black_score then frame = create_score_gui(player) end local frame_table = frame.children[1] local score_value = frame_table.children[2] score_value.caption = storage.map_score end function Public.update() for _, player in pairs(game.connected_players) do update_score_gui(player) end end return Public