local function deny_building(event) local entity = event.created_entity if not entity.valid then return end if entity.type ~= "solar-panel" then return end local surface = entity.surface local name = entity.name local position = {entity.position.x, entity.position.y} entity.destroy() surface.create_entity({name = "flying-text", position = position, text = name .. " can not be placed.", color = {r=0.77, g=0.00, b=0.00}}) surface.spill_item_stack(position,{name = name, count = 1}, true) end local function on_built_entity(event) deny_building(event) end local function on_robot_built_entity(event) deny_building(event) end local event = require 'utils.event' event.add(defines.events.on_built_entity, on_built_entity) event.add(defines.events.on_robot_built_entity, on_robot_built_entity)