local Functions = require 'maps.dungeons.functions' local BiterRaffle = require 'utils.functions.biter_raffle' local DungeonsTable = require 'maps.dungeons.table' local table_shuffle_table = table.shuffle_table local math_random = math.random local function add_enemy_units(surface, room) local dungeontable = DungeonsTable.get_dungeontable() for _, tile in pairs(room.room_tiles) do if math_random(1, 2) == 1 then local name = BiterRaffle.roll('biter', Functions.get_dungeon_evolution_factor(surface.index) * 1.5) surface.create_entity({name = name, position = tile.position, force = dungeontable.enemy_forces[surface.index]}) end end end local function concrete(surface, room) local dungeontable = DungeonsTable.get_dungeontable() for _, tile in pairs(room.path_tiles) do surface.set_tiles({{name = 'concrete', position = tile.position}}, true) end if not room.room_border_tiles[1] then return end table_shuffle_table(room.room_tiles) for key, tile in pairs(room.room_tiles) do surface.set_tiles({{name = 'stone-path', position = tile.position}}, true) if math_random(1, 16) == 1 then surface.create_entity({name = 'iron-ore', position = tile.position, amount = Functions.get_common_resource_amount(surface.index)}) end if math_random(1, 128) == 1 then Functions.crash_site_chest(surface, tile.position) end if key % 128 == 1 and math_random(1, 3) == 1 then Functions.set_spawner_tier(surface.create_entity({name = 'biter-spawner', position = tile.position, force = dungeontable.enemy_forces[surface.index]}), surface.index) end end table_shuffle_table(room.room_border_tiles) for key, tile in pairs(room.room_border_tiles) do surface.set_tiles({{name = 'refined-concrete', position = tile.position}}, true) end for key, tile in pairs(room.room_border_tiles) do if key % 8 == 1 then Functions.place_border_rock(surface, tile.position) else surface.create_entity({name = 'stone-wall', position = tile.position, force = 'dungeon'}) end end if room.entrance_tile then local p = room.entrance_tile.position local area = {{p.x - 1, p.y - 1}, {p.x + 1.5, p.y + 1.5}} for _, entity in pairs(surface.find_entities_filtered({area = area})) do entity.destroy() end end add_enemy_units(surface, room) end return concrete